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Thread: Major OpenGL 4.1 Feature Almost Ready For Mesa

  1. #11
    Join Date
    Jan 2009


    Quote Originally Posted by turol View Post
    Rendering all faces of a cube shadow map (or any cube map render target really) with one render pass.
    Incorrect. What you're talking about is layered rendering, which is part of GL 3.2.

  2. #12
    Join Date
    Mar 2011


    Quote Originally Posted by stalkerg View Post
    Where GLSL 1.5 and geom for R600?
    AFAIK the only thing missing for GLSL 1.5 is geom and that's actually being worked on.

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