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Valve's VOGL OpenGL Debugger Should Be Great

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  • Valve's VOGL OpenGL Debugger Should Be Great

    Phoronix: Valve's VOGL OpenGL Debugger Should Be Great

    As a follow-up to Steam Dev Days Is Off To A Great Start, Valve's new OpenGL debugger is looking great! Here's some more details...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Is it open source??

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    • #3
      It's a bit surprising that they didn't use or extend APITrace
      I think the chose to create a new GL debugger because APITrace was not originally designed to accommodate benchmarking as well. And by benchmarking I mean counting GPU and driver load with minimal overhead from the re-player.

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      • #4
        This is what I felt when you started talking about Valve supporting Linux: Their work is spreading all across the graphics/game developing tools, creeping into different tools and improving them in many aspects. Debugging, development (hopefully turning QtCreator into an even better IDE) and last but not least: The drivers. Both FOSS and closed source. This is really exciting for us Linux-loving developers!

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        • #5
          @Michael seems like it could solve your benchmark issues:
          Profile and optimize GL replayer class, build driver benchmarking tool

          We’re already ~90% faster than apitrace’s replayer in -benchmark mode on Metro Last Light
          So where can we get the source from?

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          • #6
            Michael please ask them about benchmarking Metro Last Light
            ## VGA ##
            AMD: X1950XTX, HD3870, HD5870
            Intel: GMA45, HD3000 (Core i5 2500K)

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            • #7
              I didn't read beyond Michael's post but is this VOGL based of LLDB? Will any of the work be upstreamed to LLVM for their LLDB?

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              • #8
                Source?

                Wait, when did Source 2 Engine get confirmed?

                How does he know that it will be a 100% OpenGL game engine?

                What did I miss???

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                • #9
                  Originally posted by dh04000 View Post
                  What did I miss???
                  Steam dev days?

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                  • #10
                    Originally posted by dh04000 View Post
                    Wait, when did Source 2 Engine get confirmed?
                    We actually knew Valve was working on a new engine at least since November 2012: https://www.youtube.com/watch?v=_Fl4s9T79n0

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