Bethesda couldn't touch them even if they wanted to because it's technically just a mod. There's really nothing they can do about it.
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OpenMW 0.28 Gets Combat AI, Vampirism
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Originally posted by DMJC View PostIn addition to this, they actually got blessing from Bethesda. But they were strictly told not to make mods that blended Morrowind and Oblivion or Skyrim together. They are allowed to re-implement any Bethesda engine they want as open source. But they are not to blend the games. The games are individual works of art and their integrity is not to be infringed. So the codebase can be forked into OpenOblivion and OpenSkyrim, but you can't make a mod that lets you play from Morrowind to Skyrim.
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Does it work with any mods like Morrowind Overhaul for improved graphics? http://planetelderscrolls.gamespy.co...Detail&id=8987
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Originally posted by mrugiero View Postalthough the engines are really different since Oblivion, AFAIK, so a different project for the GameBryo engine would probably be needed anyway
Lot of resources/scripts have same syntax and share formats between games, but as I guess OpenMW just wasn't designed for multiple games and implementing Morrowind itself it's tough task already. Even in 0.28 it's still not playable.
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Originally posted by DMJC View PostIn addition to this, they actually got blessing from Bethesda. But they were strictly told not to make mods that blended Morrowind and Oblivion or Skyrim together. They are allowed to re-implement any Bethesda engine they want as open source. But they are not to blend the games. The games are individual works of art and their integrity is not to be infringed. So the codebase can be forked into OpenOblivion and OpenSkyrim, but you can't make a mod that lets you play from Morrowind to Skyrim.
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Originally posted by shmerl View PostI think graphic mods for Morrowind include better textures, better 3D models and such, so it's not really about the engine only.
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