Originally Posted by Thaodan
It's needed for any UnrealEds to be usable (right now they are completely useless without said patch). But apparently the patchset wasn't accepted originally, and now there is some delay due to OS X, and everyone pretty much forgot about it, it seems...
Anyway to enable this for Mint or Ubuntu users?
Originally Posted by xpander
Guide for compiled ubuntu or ppa?
ppa:foresto/winepatched has this updated patch.
Originally Posted by Dukenukemx
Originally Posted by blackout23
I think that a cartel that has restrict Linux in a bad path, will try to crash the D3D9 state tracker. I don't thing that Mesa and Wine with real D3D9 support is somewhere to be found, in any distro or repository.
tested it on TR2013
Forced TR RenderAPI to 9. enabled HKEY_CURRENT_USER/Software/Wine/Direct3D/CSMT="enabled" and run benchmark. also, both disabled GLSL, since i have NVidia 9800GT. NVidia and GLSL in wine don't really play well, halves the framerate
Wine 1.7.10 (tr patch) min=25.9, max=60.0
dx9 Git version (+tr patch) min=30.1, max=60.0
disabling StrictDrawOrdering produced exact same results
max is capped by v-sync, still game overall has more stable experience
compiled it without cl
Well, our (the Wine developers') and the Mesa developers' time is limited. With regards to running d3d9 applications on Mesa we have the following options:
Originally Posted by artivision
- Make Wine work better on all OpenGL implementations.
- Make Mesa run all OpenGL applications better.
- Write and maintain lots of special code to make Wine run better on Mesa.
Considering finite resources, we believe 1 is the way to go, and we're helping the Mesa devs with 2. You may disagree and submit code to either project to implement 3. But don't think it's a conspiracy when we disagree with you about what to do with our time.
Is this compatible with the more recent versions of wine? I know the old one was incompatible with wine > 1.7.4(?)
Last edited by peppercats; 01-11-2014 at 10:09 PM.
I tried your patches with wine 1.7.10 in Wow I got some micro lags when playing with more than 5 player (10+)?
Originally Posted by stefandoesinger
How __GL_THREADED_OPTIMISATIONS affect your patch or how is it with the patch from http://bugs.winehq.org/show_bug.cgi?id=11674#c263?