Quote Originally Posted by Drago View Post
What is the reason to implement CS ( GL 4.3 fature ), when tessalation and other type of shaders still missing from Mesa's GL 4.0?
According to one of the presentatons at the end of the year, there are two main reasons: (1) The asked third-party developers which extensions they most wanted (extensons are "capabilities" so you don't always need to wait for the entirety GL4.3 to be completed to use them) and (2) They can't allocate absolutely everyone to same bit GLSL code missing in GL 4.0 - they start getting in each other's way, and the skill-sets don't necessarily match up.