Page 1 of 4 123 ... LastLast
Results 1 to 10 of 33

Thread: Deadfall Adventures Is Out For Linux, AMD Users Beware

  1. #1
    Join Date
    Jan 2007
    Posts
    15,107

    Default Deadfall Adventures Is Out For Linux, AMD Users Beware

    Phoronix: Deadfall Adventures Is Out For Linux, AMD Users Beware

    As of this morning the Deadfall Adventures action game is now out in beta form for Linux gamers on Steam...

    http://www.phoronix.com/vr.php?view=MTU1NjY

  2. #2
    Join Date
    Apr 2013
    Posts
    42

    Default Sweet!

    Anyone owning the game already can confirm it works on Linux?? I'm on NVidia.. If it does i'm so buying this!

  3. #3
    Join Date
    Jun 2013
    Location
    Gliwice, Poland
    Posts
    17

    Default

    Well, I'm the porter and it works for me.

  4. #4
    Join Date
    Nov 2008
    Location
    Madison, WI, USA
    Posts
    877

    Default

    Quote Originally Posted by IneQuation View Post
    Well, I'm the porter and it works for me.
    Since we've got you here...

    Do you happen to know which GL version/features/extensions are required?

    I'm mostly trying to figure out if it'd work on the OSS radeon drivers (because Catalyst is silly). Is GL 3.1 sufficient, or are there 4.0 features that are needed?

    And well, I guess if the r600g/radeonsi drivers are missing required features, there'll be a bug report on dri-devel/mesa-dev in the next few hours, anyway.

  5. #5
    Join Date
    Apr 2013
    Posts
    42

    Default

    Quote Originally Posted by IneQuation View Post
    Well, I'm the porter and it works for me.
    Really??
    Well, nuff said then!

    I suppose i just need to buy the game and then in game config opt in for beta and i should be able to dl and install?

  6. #6
    Join Date
    Jun 2013
    Location
    Gliwice, Poland
    Posts
    17

    Default

    No opt-in is necessary. The beta is the mainline in the Linux package.

  7. #7
    Join Date
    Sep 2008
    Location
    Vilnius, Lithuania
    Posts
    2,600

    Default

    The article title is pretty awesome, if rather confusing.

  8. #8
    Join Date
    Apr 2013
    Posts
    42

    Default

    Quote Originally Posted by IneQuation View Post
    No opt-in is necessary. The beta is the mainline in the Linux package.
    Ok, thx for the info

  9. #9
    Join Date
    Jun 2013
    Location
    Gliwice, Poland
    Posts
    17

    Default

    Quote Originally Posted by Veerappan View Post
    Since we've got you here...

    Do you happen to know which GL version/features/extensions are required?

    I'm mostly trying to figure out if it'd work on the OSS radeon drivers (because Catalyst is silly). Is GL 3.1 sufficient, or are there 4.0 features that are needed?

    And well, I guess if the r600g/radeonsi drivers are missing required features, there'll be a bug report on dri-devel/mesa-dev in the next few hours, anyway.
    The game works on my Mobility Radeon HD 3650 on the r600, so you should be fine. We're targeting OpenGL 2.1 + the following extensions:

    "GL_ARB_depth_texture",
    "GL_ARB_framebuffer_object",
    "GL_ARB_instanced_arrays",
    "GL_ARB_map_buffer_range",
    "GL_ARB_occlusion_query",
    "GL_ARB_pixel_buffer_object",
    "GL_ARB_shader_texture_lod",
    "GL_ARB_texture_float",
    "GL_ARB_texture_rectangle",
    "GL_ARB_texture_rg",
    "GL_EXT_packed_depth_stencil",
    "GL_EXT_texture_compression_s3tc",
    "GL_EXT_texture_filter_anisotropic",
    "GL_EXT_texture_sRGB",

    Mind you that some distros may need to install an additional package to support S3TC.

  10. #10
    Join Date
    Apr 2013
    Posts
    42

    Default

    Bought it and now DL:ing.. fingers crossed

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •