Quote Originally Posted by zester View Post
Is Mesa's OpenVG and Nvidia Path Rendering something you would be willing to consider including at some point?
I haven't consider that at all. But I might port something like nanovg (https://github.com/memononen/nanovg) to bgfx API.

Quote Originally Posted by zester View Post
Isn't OpenGL ES 3 something you get for free via OpenGL 4.3, just wondering why there is OpenGL ES 3 support and not OpenGL 4.3+ support.
I'm using feature set I support for API versioning. There are no GL4 features in bgfx yet, and GL4 is not much different API to be listed there separately (like DX11). Once there is feature that can't be listed under lower version GL (for example compute shaders) I'll update supported GL version.