Announcement

Collapse
No announcement yet.

SteamOS vs. Windows 8.1 NVIDIA Performance

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • SteamOS vs. Windows 8.1 NVIDIA Performance

    Phoronix: SteamOS vs. Windows 8.1 NVIDIA Performance

    For those NVIDIA gaming customers running Microsoft Windows 8.1 that have been thinking about giving Valve's SteamOS Linux-based gaming platform a try, here are some early benchmarks of the SteamOS 1.0 beta that compare the performance to Microsoft Windows 8.1 Pro x64 on multiple NVIDIA GeForce graphics cards.

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Was still the ondemand scheduler in use?

    Comment


    • #3
      I know you've said that it's near impossible for you to benchmark real commercial games (like Half Life 2), but to be honest, I don't care about any of the Open Source game benchmarks you keep posting. I don't play them and never will (maybe I speak for several people.).
      The only games (and therefore, benchmarks) I care about, are real commercial games: Half Life, Portal, Left 4 Dead, Metro Last Light etc..

      Comment


      • #4
        Originally posted by SyXbiT View Post
        I know you've said that it's near impossible for you to benchmark real commercial games (like Half Life 2), but to be honest, I don't care about any of the Open Source game benchmarks you keep posting. I don't play them and never will (maybe I speak for several people.).
        The only games (and therefore, benchmarks) I care about, are real commercial games: Half Life, Portal, Left 4 Dead, Metro Last Light etc..
        I thought I was the only one...

        Comment


        • #5
          Originally posted by SyXbiT View Post
          I know you've said that it's near impossible for you to benchmark real commercial games (like Half Life 2), but to be honest, I don't care about any of the Open Source game benchmarks you keep posting. I don't play them and never will (maybe I speak for several people.).
          The only games (and therefore, benchmarks) I care about, are real commercial games: Half Life, Portal, Left 4 Dead, Metro Last Light etc..
          Sadly good benchmark require reproducible test and commercial game on Linux side are lacking benchmark tool currently.

          Comment


          • #6
            The results are encouraging for such an early release. I am eager to see their improvement after more optimisations are in place. Good job!

            Comment


            • #7
              Oh god. Not again.

              Time to cut and paste. Again.

              Phoronix does not benchmark <insert game here> because it does not have a benchmark mode for linux. Phoronix does benchmark unigine, which is a modern game engine. So improvements in unigine's performance would mean improvements in Metro: last light, TF2, etc.

              The older open source games use more basic graphical features, so improvements in them will also translate to performance improvements. Until the open source drivers catch up performance wise with these older games, there is plenty of value benchmarking them. There are plenty of indie games that are on linux or a coming that won't be much more complicated graphically than these open source engines, so knowing how well the hardware can handle them is important.

              If you want things to change. Please kindly ask game developers to create a cross-platform benchmark of their game engine that can be launched from the command line.

              Comment


              • #8
                I think these results were largely expected. Two questions though:
                * Was the Windows test done using DirectX or OpenGL?
                * Is there any difference in performance other than framerate? How long does it take to load the test for example.

                Comment


                • #9
                  Originally posted by ua=42 View Post
                  If you want things to change. Please kindly ask game developers to create a cross-platform benchmark of their game engine that can be launched from the command line.
                  Windows games has not such benchmarks too. All we need is a simple program controlling X command and recording FPS-number. If you can record and playback X input (keyboard, mouse etc.) devices, you can create a reproducible benchmark. Time to fork xnee...

                  Comment


                  • #10
                    Originally posted by iniudan View Post
                    Sadly good benchmark require reproducible test and commercial game on Linux side are lacking benchmark tool currently.
                    All Valve's games on Source engine have easy tools for recording/playing replays of games, and this feature is working cross-platform (haven't tested, but I can't see any reason for this, AFAIK i.e. Dota 2 for Linux difference is just only translating DX calls to OpenGL).

                    Comment

                    Working...
                    X