Phoronix: SteamOS Compositor Details, Kernel Patches, Screenshots
Here are more details on the innards of SteamOS along with some screenshots of the GNOME-based desktop environment outside of the Steam Big Picture Mode...
Hm I wonder why they didn't use compton as a starting point instead of xcompmgr... Compton is much improved with tons of bugs fixed.
Did anybody tried to install these kernel on ubuntu?
I'm happy to see that it's a very conservative distro pretty much based on Debian. That means games designed for SteamOS will most likely work with almost any distro out there. I was afraid it'd be too much like Ubuntu. With the direction Ubuntu is going I mean...
@Michael: to clarify, since you are quoting me in this article. On closer inspection the 282 ../rt/all (sub-folder) patches, are largely (but not all, afaict) in linux-rt patchset - I haven't run a diff, just from browsing. (and no point in making a diff, since i would still need to recognize functions, etc - that would be spread out between patches i am not necessarily familiar with.. although, i am curious about a few bits that might make nvidia more rt friendly.)
I still don't see the newsworthiness of SteamOS.
So it's a Linux distribution that is utilizes a Debian Wheezy base with extensive modifications. That's no different with Microsoft using a modified Windows for the Xbox. Or Sony using modified FreeBSDs for the PlayStations.
Rt? This is realtime kernel right? Why did they use an realtime kernel for a game console system?
I know it's not actually SteamOS related but does anybody have a hint if these Steam-Boxes (though it is more a design principle that can be used by many builders) are going to support / make use of coreboot? (And thus avoid UEFI crap)
Stop TCPA, stupid software patents and corrupt politicians!