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Thread: KDE's Painting/Image Program Now Uses OpenGL 3.0

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  1. #1
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    Default KDE's Painting/Image Program Now Uses OpenGL 3.0

    Phoronix: KDE's Painting/Image Program Now Uses OpenGL 3.0

    Krita is KDE's painting and image editing program that soon will see its v2.8 release. With this next Krita release there is new usage of OpenGL 3.x within the open-source program. Under the high quality filtering mode, OpenGL 3.0 is now used for delivering a superior painting/imaging experience...

    http://www.phoronix.com/vr.php?view=MTUzMDI

  2. #2
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    Default Make a wish...

    I really wish that GIMP would have the same pace of development as Krita...

  3. #3
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    Default

    Typo:

    "Krit 2.8 also has benefits"

  4. #4
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    Quote Originally Posted by Redi44 View Post
    I really wish that GIMP would have the same pace of development as Krita...
    I agree.

    Why is it that a painting application is developed with such a fast pace whereas an image manipulation program, which probably has a much larger user base, can not find enough developers.

    Is it the programming language / toolkit? The project management?

  5. #5
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    Quote Originally Posted by Temar View Post
    I agree.

    Why is it that a painting application is developed with such a fast pace whereas an image manipulation program, which probably has a much larger user base, can not find enough developers.

    Is it the programming language / toolkit? The project management?
    There is a helluva lot more work going into GIMP and GEGL than Krita. Compare Krita to MyPaint.

    Gimp stable is now at 2.8.10 and when Gimp 2.10 is released the real ``advances'' people seem to think fly off the shelf with Krita will be clear having a mature and solid GEGL.

    Gimp 3.0 is the complete port to GNOME 3.x.

    Lots of power in GEGL which requires a lot of time to get right:

    http://wiki.gimp.org/index.php/Hacki...ilters_to_GEGL

    Tons of work with OpenCL.

  6. #6
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    Quote Originally Posted by Marc Driftmeyer View Post
    Lots of power in GEGL which requires a lot of time to get right:

    http://wiki.gimp.org/index.php/Hacki...ilters_to_GEGL
    Holy shit, if that's the todo list for 2.10, the next GIMP release seems like years away.

  7. #7
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    Quote Originally Posted by Temar View Post
    Holy shit, if that's the todo list for 2.10, the next GIMP release seems like years away.
    Depends... I think the creation of GEGL and porting of the core of the GIMP to it was slow because it's probably hard to work on that with a lot of developers at the same time, while most of the items on that todo list can be worked on in parallel.

  8. #8
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    Quote Originally Posted by Temar View Post
    Holy shit, if that's the todo list for 2.10, the next GIMP release seems like years away.
    Depends on whether they're actually necessary, I guess. This work represents a port from the old frameworks to GEGL, and while that work is important in terms of new features it enables, I don't think there's any loss of existing functionality while still in progress. So they *could* release a 2.10 without every single one of the filters ported. Some are more important than others, afterall... stuff like brightness/contrast manipulation presumably rates more highly than a random maze renderer.

  9. #9
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    Quote Originally Posted by Redi44 View Post
    I really wish that GIMP would have the same pace of development as Krita...
    This and Pinta. Paint.net is a really nice image editor for the people with less-than-professional needs (I.E. most computer users). I really hope Pinta can sort of catch up at some point.

  10. #10
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    Quote Originally Posted by Bathroom Humor View Post
    This and Pinta. Paint.net is a really nice image editor for the people with less-than-professional needs (I.E. most computer users). I really hope Pinta can sort of catch up at some point.
    Try Kolourpaint; it's the best MS-Paint-alike I've found. Being Qt/KDE really makes it nicer, too.

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