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Thread: Unigine Supports New Advanced Simulation Features

  1. #1
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    Default Unigine Supports New Advanced Simulation Features

    Phoronix: Unigine Supports New Advanced Simulation Features

    While the Unigine Engine sadly hasn't taken off in the expanding world of Linux gaming, Unigine appears to be successfully luring in commercial customers with using the advanced 3D game engine for visualization and simulation purposes...

    http://www.phoronix.com/vr.php?view=MTUyODA

  2. #2
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    The video looks absolutely horrible.

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    Quote Originally Posted by ACiD View Post
    The video looks absolutely horrible.
    Yeah, compared with Heaven, I was extremely unimpressed by this demo.

    On the other hand, it doesn't matter because I'm too poor to afford a card that can run Unigine anyway

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    unigine hasn't taken off because it costs thousands++ to license
    why would anyone pick it over e.g, unity?

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    Quote Originally Posted by peppercats View Post
    unigine hasn't taken off because it costs thousands++ to license
    why would anyone pick it over e.g, unity?
    Unreal costed ~$24,000 for the first year of licensing, and then a portion of profits every single year as long as your game was distributed (at least that's what it was when I last checked, which was a while ago. I think they've switched to a dynamic licensing model now), yet people use that ALL THE TIME.

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    Quote Originally Posted by Daktyl198 View Post
    Unreal costed ~$24,000 for the first year of licensing, and then a portion of profits every single year as long as your game was distributed (at least that's what it was when I last checked, which was a while ago. I think they've switched to a dynamic licensing model now), yet people use that ALL THE TIME.
    Cool? And exactly what tech does unigine have making it worth anywhere near that much? Or notable games published with it?

    There's no reason to use unigine when unity exists, barely anyone even uses the royalty version of unreal(UDK) anymore.

  7. #7
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    Quote Originally Posted by Phoronix
    While the Unigine Engine sadly hasn't taken off in the expanding world of Linux gaming
    Why sadly? It's just another proprietary engine

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    Quote Originally Posted by peppercats View Post
    Cool? And exactly what tech does unigine have making it worth anywhere near that much? Or notable games published with it?

    There's no reason to use unigine when unity exists, barely anyone even uses the royalty version of unreal(UDK) anymore.
    Unity based games, for the most parts, suck. I've no clue if it's the developers that can't try/catch basic NullReferenceExceptions or if the engine is that horrible. Every single game I tried (Guns of Icarus Online, Verdun, Kerbal, Sir You are being hunted) is crashing at least once/hour (sometimes even reproduceable).

    Also if you compare Unity to Unigine...Unigine is far more powerful, regardless of what you look at. Be it graphics, performance or stability. Also you can simulate a far greater world in Unigine.

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    Quote Originally Posted by Detructor View Post
    Unity based games, for the most parts, suck. I've no clue if it's the developers that can't try/catch basic NullReferenceExceptions or if the engine is that horrible. Every single game I tried (Guns of Icarus Online, Verdun, Kerbal, Sir You are being hunted) is crashing at least once/hour (sometimes even reproduceable).

    Also if you compare Unity to Unigine...Unigine is far more powerful, regardless of what you look at. Be it graphics, performance or stability. Also you can simulate a far greater world in Unigine.
    So uh, what games have been published with unigine that show off its "power" or "stability"?

  10. #10
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    Quote Originally Posted by peppercats View Post
    So uh, what games have been published with unigine that show off its "power" or "stability"?
    Relics of Annorath. It's in Alpha right now and that game did not crash once on me. OilRush would be another one.

    Sadly there are not that many games for it. But that's 2/2 that don't crash. While for Unity we've 4/4 that are crashing.

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