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Thread: Unvanquished Begins Landing C++11 Engine Rewrite

  1. #11
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    Quote Originally Posted by dee. View Post
    C++, C, what's with all this high level crap? They should have used assembler.
    Pfft, real men write the binary themselves. Amateurs.

  2. #12
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    Lol, another day, another pointless debate on programming languages.

  3. #13
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    Quote Originally Posted by dh04000 View Post
    Lol, another day, another pointless debate on programming languages.
    By more or less the usual suspects.

  4. #14
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    Quote Originally Posted by ciplogic View Post
    I think is all related with their experience of C++. Otherwise they would use the best choice: Python, obviously.
    Python is slow compared to binary compiled source code. That's not suitable for this king of project, which every frame is crutial.

    C++11 is less obfuscated than older C++ and C. I think it's a really good choice for a game.

  5. #15
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    Quote Originally Posted by siavashserver View Post
    I guess that's because of flaky compiler support, specially MSVC.
    That's probably a big reason, too. MSVC doesn't even support the full C99 spec, at least until 2012 inclusive (that's the newest one I tried, and it gave errors when trying to build a project using some C99 features). I doubt that got fixed for 2013, let alone supporting C11.

    Quote Originally Posted by Daktyl198 View Post
    Pfft, real men write the binary themselves. Amateurs.
    Real programmers use butterflies.

  6. #16
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    Quote Originally Posted by gufide View Post
    Python is slow compared to binary compiled source code. That's not suitable for this king of project, which every frame is crutial.

    C++11 is less obfuscated than older C++ and C. I think it's a really good choice for a game.
    Python is not suitable for this "king" of project where every frame is "crutial" as much as there are solutions to overcome it (like Cython, ShedSkin, PyPy, etc.). Anyway, the idea was that people that contribute have something to say about the language to work with... people that don't, they shouldn't.

  7. #17
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    Quote Originally Posted by mrugiero View Post
    Real programmers use butterflies.
    Of course, there's an EMACS command for that.

  8. #18
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    Quote Originally Posted by Daktyl198 View Post
    Of course, there's an EMACS command for that.
    And as we all know, EMACS is written in BASH. It's what God uses. He told me so himself.

  9. #19
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    Quote Originally Posted by Larian View Post
    And as we all know, EMACS is written in BASH. It's what God uses. He told me so himself.
    > not getting the xkcd reference

  10. #20
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    Quote Originally Posted by Daktyl198 View Post
    > not getting the xkcd reference
    >le meme arrows

    Quote Originally Posted by Larian
    And as we all know, EMACS is written in BASH. It's what God uses. He told me so himself.
    Bash is written in GNU Make

    Quote Originally Posted by ciplogic
    Otherwise they would use the best choice: Python, obviously.
    Python sucks, the best choice would be a pure declarative, functional logic programming language like Mercury

    Quote Originally Posted by clavko
    C++ is a safer language, is backward compatible
    C++ is not really more safe than C
    Backward compatible? just nope

    Quote Originally Posted by Akka
    modern c++ is a lot easier language than c
    Hahaha

    Quote Originally Posted by peppercats
    Because you can write C in C++
    Not really

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