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Thread: Nexuiz fails to launch on x64 systems

  1. #1
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    Default Nexuiz fails to launch on x64 systems

    Michael,

    You might want to take a look at this thread reguarding nexiuz and x64

    http://alientrap.org/forum/viewtopic.php?t=2776

  2. #2

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    I actually have no problems on x64 with Nexuiz and I know others have had no problems either with x64. Have you tried running Nexuiz manually to see if it works?

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    Quote Originally Posted by Michael View Post
    I actually have no problems on x64 with Nexuiz and I know others have had no problems either with x64. Have you tried running Nexuiz manually to see if it works?
    Yes it's a known issue with various x64 systems.
    Slamd64, openSUSE, some older versions of Fedora, BlueWhite all have the issue.

    Applying the latest patch found here

    http://alientrap.org/forum/viewtopic.php?t=2824

    cures the issue.

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    Nexuiz runs fine on my Gutsy x86_64 system

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    Quote Originally Posted by Melcar View Post
    Nexuiz runs fine on my Gutsy x86_64 system
    That's because your probably running libtool 2.2 or libtool 1.5 with code patched.

  7. #7
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    Same here, runs fine on my 64bit 7.10.

    I hope other distros fix that though.

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    Quote Originally Posted by Vadi View Post
    Same here, runs fine on my 64bit 7.10.

    I hope other distros fix that though.
    Try it on a non Debian based system. The patch should be made official soon for the game and integrated into a new build.

  9. #9
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    Well the nexuiz binary does not run with Debian etch, so I have to use a patch to use a locally installed backport. Also it seems to be wise to use -nosound option, because on 64bit sound does not work due to missing alsa in compatiblity libs.
    Last edited by Kano; 04-03-2008 at 10:55 AM.

  10. #10
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    Quote Originally Posted by Kano View Post
    Well the nexuiz binary does not run with Debian etch, so I have to use a patch to use a locally installed backport. Also it seems to be wise to use -nosound option, because on 64bit sound does not work due to missing alsa in compatiblity libs.
    Did you apply the latest patch? Sound works fine here.

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