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Metro Last Light Now Available For Steam On Linux

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  • #41
    Anyone playing that is also using NVIDIA TwinView?

    Game starts fine for me, except it always starts (when fullscreen) on my secondary monitor

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    • #42
      Originally posted by Antonio View Post
      I just bought the game from a trader for 7,50 Euros. Installed it on my Ubuntu 13.10 64bit system and it works well maxed out. I'm using GTX560TI.
      What's the framerate? I've got a similar card. MSI TweenFrohzah

      Originally posted by ElderSnake View Post
      Anyone playing that is also using NVIDIA TwinView?

      Game starts fine for me, except it always starts (when fullscreen) on my secondary monitor
      How does it work with TwinView? So I would assume you've got the game on one monitor, what do you have on the second?

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      • #43
        Originally posted by BSDude View Post
        How does it work with TwinView? So I would assume you've got the game on one monitor, what do you have on the second?
        TwinView is basically a way of having a desktop on each monitor but being able to drag windows between monitors.

        I have a 27 inch Samsung HDTV/Monitor as my primary (right in front of me) and my old 21 inch Benq LCD monitor on my left (as secondary). I only have the desktop panels etc on my primary though, and just a nice empty space for whatever windows I want on the secondary.

        Now obviously generally when I play a fullscreen game it launches on my primary monitor (Samsung) and depending on the fullscreen method the game uses, my secondary monitor either turns off while I'm playing the game or just stays active, showing my secondary desktop, which can be very useful.

        Metro: Last Night (sic) however, always launches on my secondary screen (the Benq), which isn't exactly desired. I did however just read in one of the Steam forum threads someone who is also, like me, running MATE desktop. Basically the game will launch on whatever monitor the desktop panels are not being displayed on. eg. since my panels are on the primary monitor, it will always launch on the secondary. And supposedly vice versa if I put my panels on the secondary instead.

        Hopefully a proper fix will come along though. Personally I think I'll just temporarily turn off my secondary monitor in nvidia-settings while I play it.

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        • #44
          Originally posted by ElderSnake View Post
          TwinView is basically a way of having a desktop on each monitor but being able to drag windows between monitors.

          I have a 27 inch Samsung HDTV/Monitor as my primary (right in front of me) and my old 21 inch Benq LCD monitor on my left (as secondary). I only have the desktop panels etc on my primary though, and just a nice empty space for whatever windows I want on the secondary.

          Now obviously generally when I play a fullscreen game it launches on my primary monitor (Samsung) and depending on the fullscreen method the game uses, my secondary monitor either turns off while I'm playing the game or just stays active, showing my secondary desktop, which can be very useful.

          Metro: Last Night (sic) however, always launches on my secondary screen (the Benq), which isn't exactly desired. I did however just read in one of the Steam forum threads someone who is also, like me, running MATE desktop. Basically the game will launch on whatever monitor the desktop panels are not being displayed on. eg. since my panels are on the primary monitor, it will always launch on the secondary. And supposedly vice versa if I put my panels on the secondary instead.

          Hopefully a proper fix will come along though. Personally I think I'll just temporarily turn off my secondary monitor in nvidia-settings while I play it.
          Ohh, that's part of the nvidia proprietary blob as I understand? I just plugged both monitors in and are working similarly how you described. So if the second monitor is not active when you're playing I was thinking of a challenge. Try and play Metro while the second monitor is running porn and try not lose focus off Metro.

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          • #45
            Originally posted by BSDude View Post
            Ohh, that's part of the nvidia proprietary blob as I understand? I just plugged both monitors in and are working similarly how you described. So if the second monitor is not active when you're playing I was thinking of a challenge. Try and play Metro while the second monitor is running porn and try not lose focus off Metro.
            Would that be like the boner challenge?

            So this brings up something that I always thought was a strange psychological experiment. So if you watched porn on one screen and played Metro on the other screen, would Metro eventually start turning you on? Like George in Seinfeld where he started to get turned on by Pastrami?

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            • #46
              Originally posted by stqn View Post
              I wish steam didn?t refuse to run here? ?Could not connect to Steam network.? No more explanation. Of course my internet connection works perfectly. So I can?t play any Steam games that I already downloaded and/or bought.
              Same thing happened to me before once on laptop and once on desktop. I think the fix was to log on to steam from browser then close and then open terminal and type something like steam --reset

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              • #47
                Originally posted by aironeous View Post
                Same thing happened to me before once on laptop and once on desktop. I think the fix was to log on to steam from browser then close and then open terminal and type something like steam --reset
                I only ever get those messages if a Steam update has been released and my client didn't update itself or the new version was released over the package repository and I didn't apt-get update && apt-get upgrade yet.

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                • #48
                  Originally posted by chrisf View Post
                  Since they have a mac port, there's a good chance they're capable of running under a core profile, since that's all you get there for >2.1 too.
                  It seems it may be using the same 3.2 core profile backend as the mac version?

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                  • #49
                    *growl*
                    The game look beautiful but all this "Nvidia the way it's meant to be played" shit keeps me off.

                    Regardless of me being a fan of AMD stuff - there should be no such "website is optimized for Browser X" or "game is optimized for GPU Y" "runs only on OS Z". Best is: "runs anywhere on x86/amd64, wants a GPU that has a working openGL 3.x implementation". Something like that. No brand names (well, unless you see the x86 arch already as a kind of brand), no strange stuff.
                    Stop TCPA, stupid software patents and corrupt politicians!

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                    • #50
                      Originally posted by Adarion View Post
                      *growl*
                      The game look beautiful but all this "Nvidia the way it's meant to be played" shit keeps me off.

                      Regardless of me being a fan of AMD stuff - there should be no such "website is optimized for Browser X" or "game is optimized for GPU Y" "runs only on OS Z". Best is: "runs anywhere on x86/amd64, wants a GPU that has a working openGL 3.x implementation". Something like that. No brand names (well, unless you see the x86 arch already as a kind of brand), no strange stuff.
                      This is why you (and people in general) should support open source games more...

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