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OpenGL 3.3 Support Lands In Mesa! Possible Mesa 11.0

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  • #21
    Well, it's landed in git, and it's still Mesa 10:

    OpenGL vendor string: Intel Open Source Technology Center
    OpenGL renderer string: Mesa DRI Intel(R) Ivybridge Mobile
    OpenGL core profile version string: 3.3 (Core Profile) Mesa 10.0.0-devel (git-37cd9ac)
    OpenGL core profile shading language version string: 3.30
    OpenGL core profile context flags: (none)
    OpenGL core profile profile mask: core profile
    OpenGL core profile extensions:
    GL_3DFX_texture_compression_FXT1, GL_AMD_conservative_depth,
    GL_AMD_draw_buffers_blend, GL_AMD_seamless_cubemap_per_texture,
    GL_ANGLE_texture_compression_dxt3, GL_ANGLE_texture_compression_dxt5,
    GL_APPLE_object_purgeable, GL_ARB_ES2_compatibility,
    GL_ARB_ES3_compatibility, GL_ARB_base_instance,
    GL_ARB_blend_func_extended, GL_ARB_conservative_depth, GL_ARB_copy_buffer,
    GL_ARB_debug_output, GL_ARB_depth_buffer_float, GL_ARB_depth_clamp,
    GL_ARB_draw_buffers, GL_ARB_draw_buffers_blend,
    GL_ARB_draw_elements_base_vertex, GL_ARB_draw_instanced,
    GL_ARB_explicit_attrib_location, GL_ARB_fragment_coord_conventions,
    GL_ARB_fragment_shader, GL_ARB_framebuffer_object,
    GL_ARB_framebuffer_sRGB, GL_ARB_get_program_binary,
    GL_ARB_half_float_pixel, GL_ARB_half_float_vertex,
    GL_ARB_instanced_arrays, GL_ARB_internalformat_query,
    GL_ARB_invalidate_subdata, GL_ARB_map_buffer_range,
    GL_ARB_occlusion_query2, GL_ARB_pixel_buffer_object, GL_ARB_point_sprite,
    GL_ARB_provoking_vertex, GL_ARB_robustness, GL_ARB_sampler_objects,
    GL_ARB_seamless_cube_map, GL_ARB_shader_bit_encoding,
    GL_ARB_shader_objects, GL_ARB_shader_texture_lod,
    GL_ARB_shading_language_420pack, GL_ARB_shading_language_packing,
    GL_ARB_sync, GL_ARB_texture_buffer_object,
    GL_ARB_texture_buffer_object_rgb32, GL_ARB_texture_compression_rgtc,
    GL_ARB_texture_cube_map_array, GL_ARB_texture_float,
    GL_ARB_texture_gather, GL_ARB_texture_multisample,
    GL_ARB_texture_non_power_of_two, GL_ARB_texture_query_levels,
    GL_ARB_texture_query_lod, GL_ARB_texture_rectangle, GL_ARB_texture_rg,
    GL_ARB_texture_rgb10_a2ui, GL_ARB_texture_storage,
    GL_ARB_texture_storage_multisample, GL_ARB_texture_swizzle,
    GL_ARB_timer_query, GL_ARB_uniform_buffer_object,
    GL_ARB_vertex_array_bgra, GL_ARB_vertex_array_object,
    GL_ARB_vertex_shader, GL_ARB_vertex_type_2_10_10_10_rev,
    GL_ATI_blend_equation_separate, GL_ATI_texture_float, GL_EXT_abgr,
    GL_EXT_blend_equation_separate, GL_EXT_draw_buffers2,
    GL_EXT_draw_instanced, GL_EXT_framebuffer_blit,
    GL_EXT_framebuffer_multisample, GL_EXT_framebuffer_multisample_blit_scaled,
    GL_EXT_framebuffer_sRGB, GL_EXT_packed_depth_stencil, GL_EXT_packed_float,
    GL_EXT_pixel_buffer_object, GL_EXT_provoking_vertex,
    GL_EXT_shader_integer_mix, GL_EXT_texture_array,
    GL_EXT_texture_compression_dxt1, GL_EXT_texture_compression_rgtc,
    GL_EXT_texture_compression_s3tc, GL_EXT_texture_filter_anisotropic,
    GL_EXT_texture_integer, GL_EXT_texture_sRGB, GL_EXT_texture_sRGB_decode,
    GL_EXT_texture_shared_exponent, GL_EXT_texture_snorm,
    GL_EXT_texture_swizzle, GL_EXT_timer_query, GL_EXT_transform_feedback,
    GL_EXT_vertex_array_bgra, GL_IBM_multimode_draw_arrays, GL_KHR_debug,
    GL_MESA_pack_invert, GL_MESA_texture_signed_rgba, GL_MESA_ycbcr_texture,
    GL_NV_conditional_render, GL_NV_depth_clamp, GL_NV_packed_depth_stencil,
    GL_OES_EGL_image, GL_OES_read_format, GL_S3_s3tc

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    • #22
      Originally posted by s_j_newbury View Post
      Well, it's landed in git, and it's still Mesa 10:
      From the patch author:

      I thought the Wikipedia article and FAQ entries would have given it
      away, but...this was not actually a serious patch. I'm surprised how
      few people got it, but at least four of us thought it was hilarious.

      It's not every day you get such a perfect opportunity for the classic
      "this one goes to 11" joke. (If you don't know the reference, feel
      free to look it up on youtube.)

      At any rate, Mesa 10.0 is looking to be an awesome release. Great work,
      all!

      --Ken

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      • #23
        Does Unigine Heaven 4.0 or Unigine Valley 1.0 run now?

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        • #24
          Originally posted by gsedej View Post
          Does Unigine Heaven 4.0 or Unigine Valley 1.0 run now?
          NO (OGL 4.0 needed), and NO IDEA (web page list no API versions... just name proprietary drivers as necessary without reasoning as to why)

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          • #25
            applicable to the earlier comments regarding the missing GL_ARB_texture_multisample on r600:

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