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Savage 2 Ships For Linux

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  • #21
    Originally posted by Vadi View Post
    Erm, no, it's a commercial installer on it's own...
    that's never a problem.... if the installer provides a "not interactive mode", and usually it happens, it's easy to make an ebuild....

    an ebuild is just a script! it's not a package :-)

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    • #22
      ok, no ebuild possibility...... but even with fglrx 8.5 i still get the ghost-model, what can we do for it?

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      • #23
        The ATi shader issue seems to be gone now with the BETA client. So it will be fixed with the release with FCP 2.
        You can see for your selfs:
        Savage2TestInstall-1.4.10-i686.bin (md5sum 4f8a758f3db1fe0e404f9920a744083e)

        Savage2TestInstall-1.4.10-x86_64.bin (md5sum 780dd91c9c349c31f17ca8de7630b9bb)

        Remember to update the client with the ingame update tool. (Just click on login an say that you already have an account)

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