Default governor is performance.
Code:choice prompt "Default CPUFreq governor" default CPU_FREQ_DEFAULT_GOV_USERSPACE if ARM_SA1100_CPUFREQ || ARM_SA1110_CPUFREQ default CPU_FREQ_DEFAULT_GOV_PERFORMANCE help This option sets which CPUFreq governor shall be loaded at startup. If in doubt, select 'performance'.
Last edited by JS987; 10-16-2013 at 02:56 PM.
Until rather recently, Critter had issues with running rough on Mesa drivers, dropping frames and visibly stuttering unless the framerate never went under about 300fps. This was because frames would be dropped in strings, and a high framerate kept down the time covered by an entire string of missing or duplicate frames. Both Radeon and Nouveau drivers were affected, I'm pretty sure Intel was too, though it's been awhile since I've tried to ply Critter on the netbook. Nouveau, due to the lack of ability to reclock the GPU, had trouble getting a GTX450 over about 250fps at 1080p, at which point the stuttering was very noticable. A few months ago, another Nouveau test found the roughness in Critter greatly reduced, and the highest framerates in Scorched3d up around 30fps from around 18. About all I use Nvidia stuff for these days is to see how Nouveau is doing from time to time.
I thought and still think it is NUTS that a game whose progenitors ran on video arcade machines of 30 years ago would have issues running on ANY driver on ANY graphics card produced since whatever version of OpenGL it was written in came out, but it does or at least did due to the dropped frame roughness issue. I would have expected CPU and GPU to sit at stone cold idle playing a Galaxians style game, but due to how it was written this is far from the case. In fact, nothing else I have (game or otherwise) will generate more heat in my graphics cards, as Scorched3d and 0ad are both so CPU limited that the graphics card is of reduced importance it seeems. Due to that, I use both Critter and Scorched3d to benchmark graphics drivers in my machines with games I actualy play. Critter is more repeatable and works the smaller HD5570 as hot as it does an Nivdia GT520 on its blob, Scorched3d is much more graphically demanding but dislikes the sb backend that seems to help a bit in 0ad. 0ad is so CPU bound that even 3 or 4-way SLI on Nvidia's blob would probably show little or no benefit, while finding a way to run the AI in one instance of the game connected to the player game running as a multi-player game would possibly double framerates when a few hundred characters are on the board-and do so even on the ATI HD5570.
Sorry this is not using a test suite written for games I do not have and cannot easily download due to bandwidth issues, but I just try to add what information I do get to the total body of information that is out there. I'm using some less common hardware, so I figure the results might help somebody,