10-12-2013, 12:59 PM
It is question for toolkit and graphics driver developers whether OpenVG is good option. I guess it is better than nothing.
Originally Posted by erendorn
It seems only Gallium drivers have some support. Problem would be to convince all toolkit and graphics driver developers to support it.
Last edited by JS987; 10-12-2013 at 01:01 PM.
10-12-2013, 01:24 PM
You can make an agnostic 2D driver, exposing an API for toolkits to use if they want, kind of like xrender.
Originally Posted by JS987
Can you show an example of OpenGL applications that hog CPU and GPU and aren't games (since those are beyond the scope of window management, and are almost always pretty simple in the window side of things)?
AFAIK, most X compositors use OpenGL. There are some of them using the X way (XFCE, a backend for Kwin, and compmgr, I don't know of any other).