Yes, and I stated that playing on the TV was the exception on my post...
Originally Posted by archibald
What I said is it's more practical for just playing to directly use them in the machine they are running, if you are actually just playing on the PC, in response to a post that states this "would improve Linux gaming". If you still need a machine running Windows, it's useless for Linux gaming on a PC.
Also, as for being just an option for legacy games, that remains to be seen. Some developers have a bad history of following the lazy path.
Trying to read through the comments... nope, not with 12 pages lol. Can you point out your favorites
Originally Posted by johnc
so I don't have to hunt them down? ;D
Why do we think this is based on Ubuntu?
It seems that their best bet would be to base it on the latest lts kernel and add whatever else they needed as they go. That is, I'm not sure any distro would perfectly suit their needs and they have the resources to handle things in this way (frankly, I'm not sure how much in the way of resources it would take considering I'd think this would be a damn minimal system that includes just enough to handle sdl). I could see them using gentoo's or arch's tooling, however.
Re your points:
Originally Posted by sarmad
1) I don't exactly throw my games away, I go back and revisit them from time to time. It's not quite the same in the future. People re-visit old music. If you didn't realise, games are applications too you know. Some of them evolve over the course of many years. They keep releasing bug fixes and patches, sometimes balancing updates for hardcore games like Dota and Starcraft. But your sentiment towards DRM is slightly unrealistic. I believe big AAA titles are fine with DRM but small indie like games don't benefit much from DRM. (from the gamers perspective) but on the other hand, the developers and seller of the game benefit a lot from DRM because it keeps them in business. More to the point, I wasn't talking about the open-ness of Linux, I was talking about the open-ness of their own machine and their own operating system. I think hardware wise, there is not much to worry about it. I just suspect their new OS is going to be in the lime light regarding this.
2) The statement about Valve allowing us to change hardware sounds promising. If this is true then sure, it will be very good for Linux. But if their hardware is rubbish then what can I say? They will at least need to make their hardware on par with current hardware. This brings up a whole new subject to be honest... John Carmack the senior programmer for id software, complained that PC hardware is 10x more powerful than consoles but at the same time is 10x more inefficient due to the way the machines are built. If valve can verify that this is true, then maybe they can significantly improve the gaming experience for us PC gamers by improving the efficiency of our machines. Who knows... If only JC himself could put in his two cents about this machine.
JC is not the messiah of gaming. He says lots of things and isn't always correct. Like the time when he said porting to Linux is pointless and everyone should just use wine... yeah.
Originally Posted by b15hop
The reason consoles seem more efficient is because they are much, much, much more standardized - each generation of a given brand of console has exactly identical hardware, which simplifies the task of programming lots. The developers know the development target perfectly, there's no guessing about will there be this or that CPU/GPU combination, how much RAM, what version of OpenGL and what extensions are supported etc. - it's all in the specs, so they can just use the features of that particular hardware and squeeze all they can out of it, push it to the limits.
With PC's, there's very diverse hardware that developers have to take in account - even the x86 architecture isn't as uniform as you'd think, there are many differences between CPUs. So they can't optimize the code as extremely as on consoles, because it has to run on more diverse hardware.
Last edited by dee.; 09-24-2013 at 09:09 PM.
Ubuntu is No More as Steam OS is the new top DOG
Looking forward to tomorrow's announcement... I'll take a stab in the dark and say that the low-end, streaming-only device is going to be a Tegra 5. NVIDIA did a lot of work with Valve to do their Shield streaming (I think it only works with Steam?) and Valve has already talked about this feature w/ SteamOS... so the partnership isn't completely impossible. And if it's a streaming-only device it probably wouldn't need an Intel CPU.
What's you guys thinkin?
09-25-2013, 06:10 AM
Full Carmack quote
Originally Posted by John "the OpenGL pope" Carmack