Surely you can use real wiimotes on most ARM? They're standard bluetooth?
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Dolphin Emulator 4.0 Released For GameCube, Wii
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Originally posted by dh04000 View PostDisappointing to not see a LTS version available as well as a current version. I bet there's a ppa for the LTS somewhere though.
I'm now in the process of compiling the 4.7 version of gcc so that I can compile dolphin. Yeah... if I still can't play Metroid prime I'll be pissed.
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Hi, Dolphin dev here.
Originally posted by schmidtbag View PostI always found the Dolphin project to be very impressive. One of the best console emulators out there, even compared to some of the old school console emulators. Does get me to wonder though - how the hell is an ARM platform going to be able to play this effectively? Maybe the OGL rewrite made it perform better but I remember when I tried dolphin maybe 2 or 3 years ago, there were moments it was at 10fps playing a gamecube game on a system that could easily outperform any ARM platform today. I guess ARM being RISC might help a little bit.
Originally posted by RealNC View PostThe performance isn't the problem, actually. ARM is advancing quick enough; I think it surpassed 2GHz already and we're up to something like 8 cores.
The real problem is how on earth are you going to play console games that were designed for gamepads and/or the Wiimote on a touchscreen...
It's understandable though; Dolphin is about the first GLES3 applications which hits the Android market. The good thing is that many driver developers seem to be very cooperative and seem to be doing their best to make Dolphin run better on the affected devices.
Originally posted by RealNC View PostThe real problem is how on earth are you going to play console games that were designed for gamepads and/or the Wiimote on a touchscreen...
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Originally posted by Thaodan View PostAnyone knows what happened to the Qt frontend?
Nowadays, most devs in our project seems to agree that the wxWidgets GUI is crap (no way?! :P ) but no one can be motivated enough to do something about it. Mind you, things are changing though. We're planning on improving our core<->GUI interface so that writing a GUI will be less of a pain and hopefully will be able to ship Dolphin 5.0 with a better GUI based on Qt.
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Originally posted by GreatEmerald View PostIf you need a 32-bit build of it, chances are your PC is not going to be able to launch anything on it. The overhead is still huge, and Dolphin makes use of a lot of CPU and GPU features to boost the performance already.
I known I'm able to launch things on it, I've played several games on it on the previous version.
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Originally posted by asdxDoes it work with Wayland?
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