Originally posted by Mike Frett
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Originally posted by blackout23 View PostI wish they'd upload the TL port to Steam and port TL 2.
I bought it a year ago but I can't get myself to boot into Windows anymore.
3rd party porting is done on a contract basis - either a fixed price contract for a fixed set of acceptance criteria, or time & materials (however much they may be) at an agreed rate towards a set of acceptance criteria.
If "Get SteamWorks implemented fully and upload to Steam" wasn't a specified requirement in the contract, then it won't magically happen.
Either the developers themselves need to do it (unlikely if they contracted out the port, as they'll have 0 Linux expertise on how to do it), or pay someone to do it (unlikely as that costs money).
Other things, like bug fixing, will need to have been part of the original contract, or a new contract - or not happen
In-house porting is always better than contracted porting, from a "sustained support" perspective.
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Originally posted by Thaodan View PostLook at the components used by TL, if the game was built with multiple in mind (build system etc).
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Originally posted by directhex View PostYou don't have any clue as to the build system due to lack of source code, and if it were so simple why could characters not have both headgear and heads for so many months?
And we do have the source code to OGRE, which Torchlight is based on. OGRE is cross-platform.
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Originally posted by Hamish Wilson View PostBecause of one line of code. This was literately the case.
And we do have the source code to OGRE, which Torchlight is based on. OGRE is cross-platform.
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