Hi,
I am working on sample application based on opengl and wayland.
When I exit the application, I am destroying buffer and surfaces and other resources still the contents of the buffer are not getting cleaned up. I see the previous drawings are still on the screen.
I used this as an attempt:
wl_surface::attach(0, 0, 0);
wl_surface::commit();
Still its not working.
Please give some hints.
Thanks,
Bhushan.
I am working on sample application based on opengl and wayland.
When I exit the application, I am destroying buffer and surfaces and other resources still the contents of the buffer are not getting cleaned up. I see the previous drawings are still on the screen.
I used this as an attempt:
wl_surface::attach(0, 0, 0);
wl_surface::commit();
Still its not working.
Please give some hints.
Thanks,
Bhushan.
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