Context: I'm a complete noob when it comes to, well, a lot of things. This included.
I was wondering why Wayland decided to go with EGL as it's interface. I looked it up and anything I can find on it says that it's an interface specifically for OpenVG/OpenGL ES. Isn't OpenGL ES for mobile/embedded systems? Why would we use that on a desktop?
This is where my stupidity comes in, because this makes it sound like Linux desktops that use Wayland won't be using normal OpenGL, but rather OpenGL ES... and I was wondering what the effects on performance and everything would be with that...
This is a serious question that I can't seem to find an answer to, and I figured this would be a good place to start
I was wondering why Wayland decided to go with EGL as it's interface. I looked it up and anything I can find on it says that it's an interface specifically for OpenVG/OpenGL ES. Isn't OpenGL ES for mobile/embedded systems? Why would we use that on a desktop?
This is where my stupidity comes in, because this makes it sound like Linux desktops that use Wayland won't be using normal OpenGL, but rather OpenGL ES... and I was wondering what the effects on performance and everything would be with that...
This is a serious question that I can't seem to find an answer to, and I figured this would be a good place to start
Comment