Hello,
I have the latest git mesa, libdrm, kernel and xf86-ati installed on an A8-5500 APU (Debian Testing 64-bit).
VDPAU works ok-ish, Opengl works VERY well for my needs (Steam Source-based games like TF2 run much smoother on it than on fglrx!).
Now, my question is: AFAIK Mesa since 9.0 or so in theory implements OpenGL 3.1 and shading language 1.40. But for me glxinfo shows this:
I recompiled glxinfo from mesa demos git but iits still the same. How can i get 3.1?
Is it a chipset (ARUBA) specific limitation of the radeon driver (because the chip supports 4.3) ?
mesa configure string:
May be some not needed options there, i experimented with different stuff (every time i get OpenGL 3.0 ans 1.30).
I have the latest git mesa, libdrm, kernel and xf86-ati installed on an A8-5500 APU (Debian Testing 64-bit).
VDPAU works ok-ish, Opengl works VERY well for my needs (Steam Source-based games like TF2 run much smoother on it than on fglrx!).
Now, my question is: AFAIK Mesa since 9.0 or so in theory implements OpenGL 3.1 and shading language 1.40. But for me glxinfo shows this:
Code:
$ glxinfo | grep Open OpenGL vendor string: X.Org OpenGL renderer string: Gallium 0.4 on AMD ARUBA OpenGL version string: 3.0 Mesa 9.3.0-devel (git-0794f63) OpenGL shading language version string: 1.30
Is it a chipset (ARUBA) specific limitation of the radeon driver (because the chip supports 4.3) ?
mesa configure string:
Code:
./configure --sysconfdir=/etc --prefix=/usr --libdir=/usr/lib/x86_64-linux-gnu --enable-debug --enable-texture-float --with-gallium-drivers=r600,swrast --enable-vdpau --enable-dri --with-dri-drivers=radeon --enable-egl --enable-osmesa --enable-gles1 --enable-gles2 --enable-xorg --enable-glx-tls --enable-r600-llvm-compiler --with-clang-libdir=/usr/lib/llvm-3.4/lib --enable-xa --enable-gallium-gbm --enable-gbm
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