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Thread: SDL 2.0 Has Been Officially Released

  1. #1
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    Default SDL 2.0 Has Been Officially Released

    Phoronix: SDL 2.0 Has Been Officially Released

    As was expected, SDL 2.0 has been officially released! This is a very important milestone for multi-platform game developers, among others...

    http://www.phoronix.com/vr.php?view=MTQzNTA

  2. #2
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    Well DONE SDL team

  3. #3
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    Is there any license that has copyleft but allows static linking? I see zlib (along any liberal licenses) as a poor choice for SDL, since it allows to keep changes closed.

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    Quote Originally Posted by mrugiero View Post
    Is there any license that has copyleft but allows static linking? I see zlib (along any liberal licenses) as a poor choice for SDL, since it allows to keep changes closed.
    LGPL? This is one of the options Qt is licensed under.

  5. #5
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    Quote Originally Posted by ean5533 View Post
    LGPL? This is one of the options Qt is licensed under.
    A friend of mine told me LGPL only allows dynamic linking. He's a programmer, and he switched to MIT after he found that out.

  6. #6
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    OpenGL 3.0+ support,
    No OpenGL 4.x support? It sounds bad. Is it in the short term plans?

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    Quote Originally Posted by shmerl View Post
    No OpenGL 4.x support? It sounds bad. Is it in the short term plans?
    OpenGL 3.0+ would include 4.x unless they seriously only targetted 3.0, 3.1, 3.2 and 3.3

  8. #8
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    Quote Originally Posted by xeekei View Post
    A friend of mine told me LGPL only allows dynamic linking. He's a programmer, and he switched to MIT after he found that out.
    Your friend is correct, I was wrong. If you statically link then you have to "also provide your application in an object (not necessarily source) format, so that a user has the opportunity to modify the library and relink the application."

    https://www.gnu.org/licenses/gpl-faq...taticVsDynamic

  9. #9
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    Quote Originally Posted by mrugiero View Post
    Is there any license that has copyleft but allows static linking? I see zlib (along any liberal licenses) as a poor choice for SDL, since it allows to keep changes closed.
    LGPL, if your program is open-source, allows static linking. It even allows it for closed-source programs if you provide the object files to allow users to relink it with a different version of the LGPL lib.

    And as I wrote in the previous news, SDL 1.2 is not under the GPL, but under the LGPL.

  10. #10
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    Quote Originally Posted by Ericg View Post
    OpenGL 3.0+ would include 4.x unless they seriously only targetted 3.0, 3.1, 3.2 and 3.3
    That's good. It's a bit confusing as is (that + means 4.x as well).

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