Another way could also making exclusive Linux titles, as it is made for consoles.
It's known that just one exclusive title can make sell a lot of consoles. Those titles are, for example of the Playstation, Gran Turismo or Resistance. For Xbox, it's Halo.
As it has been done as a wide project in movie making with elephant dream, couldn't some of the community concentrate on one single project that could be as good as a commercial one. But exclusively available for unix based systems ?
For example, we already have good FPS with "warsaw" or "nexuiz", or as simulators "danger from the deep" or "torcs".
As those games are well made, they are still far from being like the commercial ones you can see from Gran Turismo or UT3. Mainly not because of lack of programming power, but, imo, because of lack of artists (textures, level design, music, character design, scenarios).
It has been possible for elephant dream to achieve a professional quality movie. Couldn't it be possible for a game ??
It's known that just one exclusive title can make sell a lot of consoles. Those titles are, for example of the Playstation, Gran Turismo or Resistance. For Xbox, it's Halo.
As it has been done as a wide project in movie making with elephant dream, couldn't some of the community concentrate on one single project that could be as good as a commercial one. But exclusively available for unix based systems ?
For example, we already have good FPS with "warsaw" or "nexuiz", or as simulators "danger from the deep" or "torcs".
As those games are well made, they are still far from being like the commercial ones you can see from Gran Turismo or UT3. Mainly not because of lack of programming power, but, imo, because of lack of artists (textures, level design, music, character design, scenarios).
It has been possible for elephant dream to achieve a professional quality movie. Couldn't it be possible for a game ??
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