First, and foremost, we are about to release an offshoot game of Alien Arena, known as Alien Arena: Tactical. This game creates sort of a hybrid of a tactical military shooter, and the classic faster-paced FPS games. In a couple of weeks we will release what we consider to be an Alpha of this new game. It will include one level, and most of the features that we originally planned and intend to include. This game is class based, which each class having different capabilities, and requiring them to work together to have the most success. Some classes can plant bombs, some can detonate them, some spawn with a super-weapon, etc. Different health and armor statistics for each class are also included. The game pits humans against aliens, in an all-out war to destroy the others base. Each base has three key components, and each of these components have sub-components that either aid in defending the base, or aid another component in the event of failure/destruction. Movement is slower than classic deathmatch Alien Arena, but still uses the same physics and principals. Players can only pick up one weapon at a time, other than their starting weapon and bomb kit. Teamwork is completely essential in this game.