Quote Originally Posted by GreatEmerald View Post
Really, SDL 1 will also be able to run on Wayland? Does that mean that UT2004 will run natively on Wayland, too?
I don't see why not, if it doesn't depend on any X stuff. I just checked the original UT, no X stuff in sight! This could be good news, getting it to run on modern systems is a bit hit and miss at the moment.

Code:
# readelf -d /opt/unreal-tournament/System/ut-bin /opt/unreal-tournament/System/*.so | fgrep NEEDED | sort -u
 0x00000001 (NEEDED)                     Shared library: [Core.so]
 0x00000001 (NEEDED)                     Shared library: [Engine.so]
 0x00000001 (NEEDED)                     Shared library: [libc.so.6]
 0x00000001 (NEEDED)                     Shared library: [libdl.so.2]
 0x00000001 (NEEDED)                     Shared library: [libglide.so.2]
 0x00000001 (NEEDED)                     Shared library: [libmikmod.so.2]
 0x00000001 (NEEDED)                     Shared library: [libm.so.6]
 0x00000001 (NEEDED)                     Shared library: [libnsl.so.1]
 0x00000001 (NEEDED)                     Shared library: [libopenal-0.0.so]
 0x00000001 (NEEDED)                     Shared library: [libpthread.so.0]
 0x00000001 (NEEDED)                     Shared library: [libSDL-1.2.so.0]
 0x00000001 (NEEDED)                     Shared library: [Render.so]