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Thread: Leadwerks Engine Will Be Coming To Linux

  1. #41
    Join Date
    Oct 2009
    Posts
    174

    Default

    Quote Originally Posted by Ramiliez View Post
    Could you back it up with some hard data
    - how much you lost using Blender?
    - how much you would gain if you used Maya?
    I suspect unless you are very careful those figures aren't going to look pretty.

    Keep in mind that a lot of artists have already invested a couple of years and several 10s of thousands in Max or Maya (say doing a 3 year degree) that isn't going to be counted into the equation. There are still some patchy parts of import/export for some game engines.

  2. #42
    Join Date
    Mar 2012
    Posts
    184

    Default

    Quote Originally Posted by kayosiii View Post
    I suspect unless you are very careful those figures aren't going to look pretty.

    Keep in mind that a lot of artists have already invested a couple of years and several 10s of thousands in Max or Maya (say doing a 3 year degree) that isn't going to be counted into the equation. There are still some patchy parts of import/export for some game engines.
    I dont know but its written like FUD. That said i would like to see those numbers elanthis?

  3. #43
    Join Date
    May 2009
    Posts
    96

    Default Stretch goals

    I have just noticed that there are now some nice stretch goals on their kickstarter page: http://www.kickstarter.com/projects/...x/posts/542254

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