Also, what is EnvironmentSize and in what units is it specified?
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Originally posted by curaga View Postmd5 is far from dangerous when combined with file size check and compression.
Sure, you may be able to create a colliding file with a few weeks' computation. But is that colliding file going to be a valid zip/gzip/bzip2 file? And with the exact same size to the byte?
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Originally posted by Shnatsel View PostThere actually is a good demos pack but it's not very demanding and I can't figure out how to do a timedemo, there doesn't seem to be a way to do it without altering the code. There's no documented timedemo, only a GUI...
If anybody is willing to help change that, it's probably best to start off by posting to http://www.ogre3d.org/forums
I've checked out vegastrike and it looks ancient. I don't think anybody gives a damn how it performs nowadays. No timedemo support, of course.
b) if you checked it out - how much time did you spent on playing it?
c) timedemo is just a mission to script :P
but hey, a bunc h of 'benchmarks' all running basically the same eninge (*quake) are really saying sooo much.
Besides, why is ut2004 never included? Yes, it is old. But it doesn't look half as bad as most of the *quake descendants used. And it would give a much more rounded picture.
What about the Unigine benchmarks. Why aren't they run?
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