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Thread: AMD Has Massive Radeon Patch Set - Power Management!

  1. #101
    Join Date
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    Default WOW

    If any devs are reading, does this code include all features that fglrx does? I'm wondering if we should expect it to work as well as fglrx, or if there are known shortcomings still to be addressed.

    Also, THANK YOU.

  2. #102
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    Dec 2012
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    Quote Originally Posted by Michael648 View Post
    The major reason to use catalyst is gone!
    Unless you need OpenGL 4+ or openCL.

  3. #103
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    Quote Originally Posted by zanny View Post
    Unless you need OpenGL 4+ or openCL.
    Which would amount to about 10 people worldwide.

  4. #104
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    OK, compiling on a pure 32 bit OS dropped out with the same error:
    Code:
    Setup is 16716 bytes (padded to 16896 bytes).
    System is 6122 kB
    CRC 4c63368a
    Kernel: arch/x86/boot/bzImage is ready  (#2)
    ERROR: "__udivdi3" [drivers/gpu/drm/radeon/radeon.ko] undefined!
    ERROR: "__divdi3" [drivers/gpu/drm/radeon/radeon.ko] undefined!
    make[1]: *** [__modpost] Error 1
    make: *** [modules] Error 2
    So where do I report this bug?

  5. #105
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    Quote Originally Posted by Vim_User View Post
    OK, compiling on a pure 32 bit OS dropped out with the same error:
    Code:
    Setup is 16716 bytes (padded to 16896 bytes).
    System is 6122 kB
    CRC 4c63368a
    Kernel: arch/x86/boot/bzImage is ready  (#2)
    ERROR: "__udivdi3" [drivers/gpu/drm/radeon/radeon.ko] undefined!
    ERROR: "__divdi3" [drivers/gpu/drm/radeon/radeon.ko] undefined!
    make[1]: *** [__modpost] Error 1
    make: *** [modules] Error 2
    So where do I report this bug?
    I think that should be fixed in my wip-2 branch.

  6. #106
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    Quote Originally Posted by smitty3268 View Post
    If any devs are reading, does this code include all features that fglrx does? I'm wondering if we should expect it to work as well as fglrx, or if there are known shortcomings still to be addressed.
    It will probably need some tweaking for optimal performance (I've been focusing on power saving more than performance) and there will inevitably be some bugs now that's it's being tested by a wider audience.

  7. #107
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    Quote Originally Posted by Laughing1 View Post
    What is the "magical" switch to turn this on because it isn't on by default?
    radeon.dpm=1

  8. #108
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    Quote Originally Posted by zanny View Post
    Unless you need OpenGL 4+ or openCL.
    Which isn't many people unless you are specifically targeting OpenGL 4+ or OpenCL workloads

  9. #109
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    Quote Originally Posted by agd5f View Post
    radeon.dpm=1
    Why couldn't you guys reuse the old radeon.dynpm switch? (also with these patches is THAT switch blacklisted/blocked/disabled to prevent confusion?)

  10. #110
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    Jan 2013
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    Quote Originally Posted by agd5f View Post
    I think that should be fixed in my wip-2 branch.
    It is partially, I only get one of the error messages now:
    Code:
    Setup is 16560 bytes (padded to 16896 bytes).
    System is 6101 kB
    CRC efbddc70
    Kernel: arch/x86/boot/bzImage is ready  (#5)
    ERROR: "__udivdi3" [drivers/gpu/drm/radeon/radeon.ko] undefined!
    make[1]: *** [__modpost] Error 1
    make: *** [modules] Error 2

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