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Native Port Of Dear Esther Now Available

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  • #11
    Originally posted by philip550c View Post
    Just cause its not a traditional game doesn't mean no one wants this. I have been waiting for a long time to play this natively.
    At the very best, Dear Esther is a graphical novel with a great story and beautiful artwork. But that's it.
    It has no interactivity what so ever, unless you count pressing the W key to walk around.

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    • #12
      Originally posted by grenadecx View Post
      At the very best, Dear Esther is a graphical novel with a great story and beautiful artwork. But that's it.
      It has no interactivity what so ever, unless you count pressing the W key to walk around.
      Does that mean pong isn't a game either, because all you do is press up/down to move around a little bar?

      I think what you really mean is, that there isn't any way of "winning" or "losing" Dear Esther, you simply experience it. In that way, i'd agree it is more like a book than a game.

      I'm not sure why that means it shouldn't be brought to linux, though.
      Last edited by smitty3268; 13 June 2013, 12:05 AM.

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      • #13
        Cool

        Being someone how doesn't really appriciate first person shooters or 2d jump&runs, I am really happy to see dear esther was natively ported to Linux.
        Bought the humble bundle 8 because of dear esther and oil rush (however currently don't work with the open-source intel drivers... ).

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        • #14
          I like the idea behind this "game", feels a bit more like an adventure game, but I do miss a bit the puzzle-solving elements and "interactivity". The way I see this game is more of an atmosphere driven story-telling "interactive" novel, in that you have to explore and get down to the atmosphere of each location. I am really happy it got ported, but coming from games like Penumbra series Overture, Black Plague, Requiem and then Amnesia, it does lack a bit in terms of interactivity. Despite that, I bought it twice (once on a sale on Steam and then with HIB8). I don't care what some players say, I like it, even with its shortcomings. If you get bored with these kind of games, then it is clearly not for you, as simple as that.

          I ran the CxO version, which ran amazingly well on my hardware, and the I do notice the native version to be a bit more fluent in the graphics dept, allowing me to run at full resolution (1080p) with 4xAA/16xAF (Gf 9800GT) on Fedora 18 x86_64. Kudos to Icculus!!

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          • #15
            Did anyone manage to get it working with Mesa drivers?

            With the latest r600g all I get is:

            Code:
            $ ./dearesther_linux 
            SDL video target is 'x11'
            SDL video target is 'x11'
            SDL video target is 'x11'
            
            X Error of failed request:  GLXBadFBConfig
              Major opcode of failed request:  154 (GLX)
              Minor opcode of failed request:  34 ()
              Serial number of failed request:  175
              Current serial number in output stream:  174
            I tried to replace libsdl2.so by a nightly build and same error.

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            • #16
              Originally posted by Azultra View Post
              Did anyone manage to get it working with Mesa drivers?
              Nope, doesn't work with mesa 9.2 on intel either, same error.
              Please add a "me too" to the bug tracker: https://bugzilla.icculus.org/show_bug.cgi?id=5955

              Thanks, Clemens

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