Originally posted by XorEaxEax
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Jedi Academy Thrives As Open-Source Software
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Originally posted by sado1 View PostIf you need another confirmation... I compiled OpenJK yesterday and cmake told me it requires SDL2 I was also able to play multiplayer Jedi Academy for a while on Linux with this native binary (frankly, I didn't really expect it would work) and spotted no issues so far. It was fast even on Intel graphics (though seems to run fine with primusrun as well), definitely an improvement over Wine-based version (especially regarding the amount of heat produced by my notebook).
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Great
Works great on Xubuntu/AMD. I even wrote up a Blog entry to help new people install it in the most simple way possible. I can't Code, but I try my best to help people in other ways by giving advice and help installing. Trying to help out with the Wine db also using my closet full of Win games. If I help even one person, I'm happy. Shout out to my bro who sold me his Retail CD of JA. =)
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Originally posted by Ericg View PostNWN1 is already on Linux, the official install CD's included a bash script to do linux installs.
Don't get me wrong - it was a great game, and it did work well on Linux. But it certainly didn't do so out of the box...
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Originally posted by Thetargos View PostNWN1 is OpenGL, NWN2 was D3D; as for KOTOR 1/2 I do believe it was both OGL and D3D (for the XBox port).
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Originally posted by Delgarde View PostNo they didn't. They promised to, certainly, but Linux support only came along some time later, in the form of a third-party installer (another Icculus effort, I believe). And even then, some functionality was missing...
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