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Gallium3D LLVMpipe Compared To Nine Graphics Cards

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  • Gallium3D LLVMpipe Compared To Nine Graphics Cards

    Phoronix: Gallium3D LLVMpipe Compared To Nine Graphics Cards

    Yesterday after publishing the 15-way open-source vs. closed-source NVIDIA/AMD Linux graphics comparison there were some requests by Phoronix readers to also show how the LLVMpipe software rasterizer performance is in reference. For this article to end out the month are the OpenGL performance results from nine lower-end AMD Radeon and NVIDIA GeForce graphics cards running with their respective Mesa/Gallium3D drivers compared to the LLVMpipe software driver in two configurations.

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    Originally posted by phoronix View Post
    Phoronix: Gallium3D LLVMpipe Compared To Nine Graphics Cards

    Yesterday after publishing the 15-way open-source vs. closed-source NVIDIA/AMD Linux graphics comparison there were some requests by Phoronix readers to also show how the LLVMpipe software rasterizer performance is in reference. For this article to end out the month are the OpenGL performance results from nine lower-end AMD Radeon and NVIDIA GeForce graphics cards running with their respective Mesa/Gallium3D drivers compared to the LLVMpipe software driver in two configurations.

    http://www.phoronix.com/vr.php?view=18692
    And once again, a totally pointless test.

    1) Benchmark it doing something that it would actually be useful doing, like DESKTOP COMPOSITING.
    2) Benchmark it on a system typical of those that don't already have decent GPU's, like... intel Z520.

    Nobody cares how fast it can play games on a very fast 8-core processor.

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    • #3
      LOL that's lame. Stop complaining, do the tests yourself...
      Originally posted by droidhacker View Post
      Nobody cares how fast it can play games on a very fast 8-core processor.
      exactly that was requested:
      Originally posted by chithanh View Post
      Also I would have liked to see llvmpipe in this comparison, as the 8350's 8 cores could give results close to the low-end cards.

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      • #4
        What's up with the RadeonHD 6450 results?

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        • #5
          Not so bad, actually

          Getting 5-15 fps at 1080p resolution is better than i expected to see from a software renderer.

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          • #6
            Originally posted by droidhacker View Post
            Nobody cares how fast it can play games on a very fast 8-core processor.
            4 modules actually, but you still 8 cores. You get the performance of a quad core Intel (in multithread usage), similar to a 2600(K).

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            • #7
              And with a weaker cpu and a low resolution display (like 1366x768, 1280x1024 ecc.)? Does it (down)scale lineary?

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              • #8
                Originally posted by droidhacker View Post
                And once again, a totally pointless test.

                1) Benchmark it doing something that it would actually be useful doing, like DESKTOP COMPOSITING.
                2) Benchmark it on a system typical of those that don't already have decent GPU's, like... intel Z520.

                Nobody cares how fast it can play games on a very fast 8-core processor.
                Well if it can't run OpenErena 8.5 at more then a handful of FPS even on a very fast CPU then any CPU that you have that would not have a supported GPU on the mobo would run compositing over LLVM at around 1 frame every 4 seconds or less.

                LLVM is not a substitute for a GPU in any case save for doing single frame rending accuracy tests.

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                • #9
                  Originally posted by Kivada View Post
                  LLVM is not a substitute for a GPU in any case save for doing single frame rending accuracy tests.
                  Well, without knowing that much about OpenGL rendering I'm still interested in how it would perform on the Parallella with 64 of those cores: http://www.adapteva.com/products/sil...vices/e64g401/ and whether the latency could be acceptable. (with necessary modifications of course)

                  The performance would probably not be too impressive, but it could still be ok. Also, 2014 they want to reach for ~1.2 TFlops

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                  • #10
                    Originally posted by ChrisXY View Post
                    Well, without knowing that much about OpenGL rendering I'm still interested in how it would perform on the Parallella with 64 of those cores: http://www.adapteva.com/products/sil...vices/e64g401/ and whether the latency could be acceptable. (with necessary modifications of course)

                    The performance would probably not be too impressive, but it could still be ok. Also, 2014 they want to reach for ~1.2 TFlops
                    Likely wont be that great since they will hit the same wall that Intel did with Larrabee. It might be decent for ray tracing, but probably be terrible for standard graphics and will draw much more power then a dedicated GPU would to do the same task.

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