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Thread: Geometry Shaders Come To NV50 Gallium3D

  1. #1
    Join Date
    Jan 2007
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    14,340

    Default Geometry Shaders Come To NV50 Gallium3D

    Phoronix: Geometry Shaders Come To NV50 Gallium3D

    Initial patches are ready to provide support for OpenGL geometry shaders within the Nouveau NV50 Gallium3D driver...

    http://www.phoronix.com/vr.php?view=MTM1NDI

  2. #2
    Join Date
    May 2012
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    761

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    Cool, can't believe by the end of 2013 every distro will come with Geometry shaders support by default.

  3. #3
    Join Date
    Jul 2012
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    3

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    Nice. But how about video decoding on nv50?

  4. #4

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    Quote Originally Posted by mark45 View Post
    Cool, can't believe by the end of 2013 every distro will come with Geometry shaders support by default.
    What would be better is if the fall releases can come out with full OpenGL3.3 and OpenCL1.1 compatibility out of the box.

  5. #5
    Join Date
    Feb 2011
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    67

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    Quote Originally Posted by dev547 View Post
    Nice. But how about video decoding on nv50?
    That will get done when someone who cares joins the circle of nouveau devs.

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