What games make use of OGL4+? For that matter, what games make use of OGL3.3+?
Originally Posted by phoronix
What's the big bottleneck with Doom 3?
Yeah, with GL 3.3, that generation is "done", and devs can concentrate on OpenGL 4.
Originally Posted by przemoli
But the reason I wrote 3.3 is that it's mostly done. As soon as the missing parts of GL 3.2 are finished, 3.3 will come automatically.
I'm not sure Doom 3 is bottlenecked, just in the catalyst, the windows history of tweaking performance for it is just brought back. So if you could put the same tweaks in the open source driver, I think you can get closer (ideally 70/80%, just like in the other games).
Originally Posted by liam
You make a good point. I'm sure that in that games heyday it was probably optimized by AMD extensively. As when it was new it was used extensively in mainstream benchmarketing sites. not going to name names here, but....
The chances of the OSS driver ever getting per application performance tuning is slim. Mainly because it is a waste of time. If the game plays at decent framerates then it shouldnt really matter too much. The definition of what decent framerates is exactly is another issue entirely.
If the framerate is equal to or greater than your monitor refresh speed, then it is enough (no point of having it higher than your screen's refresh rate, you won't see them). For most monitors that is 60fps.
Originally Posted by duby229
Higher framerates ARE useful for a different reason though. If a game runs at 300 FPS and during major effect / lots of people areas it drops to 150FPS, you're gold. The GPU cant render as much, the framerate drops, but no one knows, it still looks fluid. If you're at 60FPS and during high effect moment it drops to 30FPS, then you've got a problem-- it can be jarring.
Originally Posted by ua=42
(The number of frames needed for the human eye to not care varies on whether or not Motion Blur is in effect. If there's motion blur then you can have a number like 24 or 25 without it being 'jarring.' If there isn't then I think its equal to the refresh rate for no jarring-ness. EG: Old Quake games dont have Motion Blur, you need more FPS to avoid a jarring effect)
i really like a comparation with steam games, one of this days i put my 4850 on use to see the diference =) the worst from radeon fss drivers is the power management at this point
and as usual, Michael conveniently leaves out any 7XXX series card from the tests because he knows (and I'm very sure he does) that including it will make the open drivers look downright loserrific.
He mentions in the article that RadeonSI is not quite there yet. What more do you want? Or is this another blind allegation of favouritism on Larabel's part?
I am already quite happy with my 4670's performance. It will be interesting to see how things look when I can update.
I seem to remember when Doom 3 came out, the engine was quite a bit different than other games at the time. Something about a trick to use the stencil to create shadows? I don't think many games afterwards used that either, so it's very possible Doom3 represents an engine doing something that hasn't been well optimized yet. The proprietary drivers all probably made sure to get those optimizations in because it was an important benchmark back in the day.