I recently came across a few articles relating to Sony's new open source, cross platform gaming engine called PhyreEngine. Supposedly the point here is, as I understand it from limited knowlegde, to provide an abstraction layer so to speak between game code and the two big graphics libraries around, namely DirectX & OpenGL. allowing games to be written once for PS3 and simply recompiled to run under Xbox/Windows.
Obviously though - if the games can be compiled to use OpenGL, and that the engine is free to use & open source, it's tempting to believe games written this way could simply be compiled to run under mac, linux & other *nix environment just as easily.
I was a bit surprised no one in the linux gaming forums, or anywhere in phoronix's news articles, was this mentioned.
So I wondered what everybody else thought about that, if it could really spring up a new era in Linux gaming.. ??
Obviously though - if the games can be compiled to use OpenGL, and that the engine is free to use & open source, it's tempting to believe games written this way could simply be compiled to run under mac, linux & other *nix environment just as easily.
I was a bit surprised no one in the linux gaming forums, or anywhere in phoronix's news articles, was this mentioned.
So I wondered what everybody else thought about that, if it could really spring up a new era in Linux gaming.. ??
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