Phoronix: Geometry Shaders For Gallium3D LLVM
Geometry shaders are one of the few remaining features to be implemented before Mesa can officially declare itself in compliance with the OpenGL 3.2 specification. Fortunately, work on the Gallium3D side is ongoing...
Geometry shaders are one of the few remaining features to be implemented before Mesa can officially declare itself in compliance with the OpenGL 3.2 specification. Fortunately, work on the Gallium3D side is ongoing...
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