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Thread: Left 4 Dead 2 Getting Closer To Release On Linux

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  1. #1
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    Default Left 4 Dead 2 Getting Closer To Release On Linux

    Phoronix: Left 4 Dead 2 Getting Closer To Release On Linux

    While Left 4 Dead 2 was the first Valve game I saw natively running on Linux when meeting with Valve to talk about their Linux plans early last year, the Source Engine game still hasn't been publicly released. Fortunately, the public release is getting closer...

    http://www.phoronix.com/vr.php?view=MTMzMjY

  2. #2
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    If they are going to release older games, then they need to discount them.

  3. #3
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    Quote Originally Posted by e8hffff View Post
    If they are going to release older games, then they need to discount them.
    The current price is already considerably lower than the launch price.

  4. #4
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    Even if I really like L4D2 I would rather see DotA2 first on linux

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    I have a feeling part of what is holding them back on L4D2 is that they probably want to release L4D first which they probably started to port much later than L4D2. From the way they were talking back in November, L4D2 was nearly ready then. Considering all the games they have ported since then it is hard to believe that nearly 4 months time wasn't enough to get L4D2 fit for release. Which makes me think they want to get L4D out first; similar to how the old Half-Life and Counter-Strike games got released first. Then again, I think Goldsrc was OpenGL based and it was likely a simpler engine than current Source so it could just be that those games made it out first because the ports were easier/quicker.

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    I was just thinking the other day that Valve seems to be playing a game to see how many GoldSrc and Source games they can release for Linux before L4D2...

    Really, though, it will be good news for me when it does land. About half the times that I still boot into Windows are to play L4D2 with friends.

  7. #7
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    Quote Originally Posted by IanS View Post
    I have a feeling part of what is holding them back on L4D2 is that they probably want to release L4D first which they probably started to port much later than L4D2. From the way they were talking back in November, L4D2 was nearly ready then. Considering all the games they have ported since then it is hard to believe that nearly 4 months time wasn't enough to get L4D2 fit for release. Which makes me think they want to get L4D out first; similar to how the old Half-Life and Counter-Strike games got released first. Then again, I think Goldsrc was OpenGL based and it was likely a simpler engine than current Source so it could just be that those games made it out first because the ports were easier/quicker.
    I'm not sure what the point would be. Valve already ported all of the original L4D's maps to L4D2, so the first game is quite obsolete now. Valve knows this, players know this.

    I find it more likely that the delay is because of GoldSrc, and the fact that L4D2 is one of the newest and most complex games using the Source engine.

  8. #8
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    Quote Originally Posted by e8hffff View Post
    If they are going to release older games, then they need to discount them.
    They do from time to time. I got both of them for next to nothing:

    http://phoronix.com/forums/showthrea...879#post319879

  9. #9
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    Quote Originally Posted by e8hffff View Post
    If they are going to release older games, then they need to discount them.
    If you own it for one platform you get it for all with out having to pay extra.

    Quote Originally Posted by IanS View Post
    Then again, I think Goldsrc was OpenGL based and it was likely a simpler engine than current Source so it could just be that those games made it out first because the ports were easier/quicker.
    It was based on Quake 1/2 (network) it had a build in Soft and GL rendere as well as a DX wrapper for the GL rendere.

  10. #10
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    I'd bet that drivers are holding them back. The original note from last summer said it was running faster on Linux than Windows - with Nvidia binary drivers. I wouldn't be surprised if it can't run at all on FLOSS drivers or AMD binaries. None of the Linux games to date have used any of the more advanced features, lighting and shaders that L4D2, Portal 2, CS:GO or DOTA2 use and I wouldn't be surprised if the AMD binaries choke or crash on them.

    You could always test this in a couple months by trying to run them with the latest drivers as of today and see if I was right.

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