Linux Game Publishing Shuts Down PenguinPlay
Phoronix: Linux Game Publishing Shuts Down PenguinPlay
Linux Game Publishing has quietly shutdown PenguinPlay, the game match-making service offered by the UK-based company that ported games to Linux...
Who's gonna fix my X3 DRM!
I think you will should ask Egosoft about technical support for X3.
Originally Posted by stiiixy
But is there a working matchmaking service available? I donít think so, because I searched for one a couple months back, and while I stumbled on penguinplay I didnít find anything I could use.
Originally Posted by BO$$
So is that all they are doing these days? Shutting things down? Do you need a fulltime CEO for that? Other staff(is there any?)?
"Follow companies and directors to see their recent activity, including filed accounts, returns and appointments."
Linux Game Publishing
Last edited by gbudny; 02-24-2013 at 09:16 AM.
"Meanwhile, another Linux Game Publishing property that still is online but has seen better days (at least the web-pages are serving, but not necessarily customer orders) is the Tux Games online store."
In 2012 Linux Game Publishing removed Tux Games from thle list of LGP resellers:
Last edited by gbudny; 02-24-2013 at 10:40 AM.
The Linux Game Tome web site is online again after I asked about it on IRC in the #linuxgames channel at Freenode. Apparently it's still owned by Michael (lgp-michael) the former CEO and not LGP. It's full of spam but volunteers are working on cleaning it up:
Similar to how GameSpy recently cut service for many "classic" games (NWN being one dear to Linux users), then shut down completely.
Everything is moving to vertically integrated platforms in the AAA space. Being a company that paid to port games just sucked when normally a big studio pays a porting house to make ports to oddball platforms like the Wii or PS3 which are drastically different than the original XBox/PC versions (Wii requires an entirely different, low-quality renderer, scaled down tedxtures/models/animations, etc.; no Nintendo platform before the Wii U even supported shaders of any level, which modern renderes all make extensive use of; and the PS3 ports required a lot of work to utilize the SPUs and under-powered GPU properly, as what worked well on the XBox often doesn't work at acceptable speeds on the PS3 hardware, and vice versa).
Making a company that _buys_ rights to port games to a platform with a comparatively tiny market share is just daft, and this conclusion was pretty much foregone. Making a consultation company to be paid to port games, like Icculus does, makes way more sense. Even then, you'll make _way_ less porting to Linux than you will as a PS3 porting house, simply because companies will invest more in ports to platforms that offer way higher revenue potentials, although Icculus certainly makes enough (if not a lot) doing what he does.