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Wayland Works For Nintendo Gamecube Emulator

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  • Wayland Works For Nintendo Gamecube Emulator

    Phoronix: Wayland Works For Nintendo Gamecube Emulator

    The Dolphin emulator for the Nintendo GameCube has been ported to function as a Wayland client. Dolphin now works as a Wayland client and it also supports threaded EGL/GLSL. This is also quite likely the first game-related software that works either under X11 or Wayland/Weston using the same application binary...

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    That looks super nice.

    I really have to dig out my old N64 again with Ocarina of Time. One of the best games of all times.

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    • #3
      Tiny-ish detail: Dolphin isn't only a Gamecube emulator, it also supports Wii and Triforce (arcade machine based on GC hardware) emulation.

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      • #4
        he at first i thourght some one ported wayland to the gamecube

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        • #5
          Originally posted by AJenbo View Post
          he at first i thourght some one ported wayland to the gamecube
          Entirely possible, but wouldn't make much sense. It's such a limited machine.

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          • #6
            The GameCube is roughly as powerful as a 2001 iMac, I know of a company that still has 3 of those in use to this day...

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            • #7
              The thing has 24mb of usable ram. I ran linux on one.

              The cpu/gpu are decent, but the lack of ram kills most uses.

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              • #8
                The ~1GB limit of the G3 iMac is one of there biggest limiting factors so yeah 24MB would severely limit it's usefulness. Can i have the Ethernet and modem adapters connected at the same time?

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                • #9
                  No, IIRC they use the same slot, so you can only use one or the other.

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                  • #10
                    Another tiny-ish detail: Any Wayland implementation that runs on GC could be ran on Wii hardware with close to zero modifications because the Wii's GPU shares 100% of the register set with the GC's GPU.

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