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Thread: NVIDIA/AMD OpenGL Benchmarks Of Unigine Valley

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  1. #1
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    Default NVIDIA/AMD OpenGL Benchmarks Of Unigine Valley

    Phoronix: NVIDIA/AMD OpenGL Benchmarks Of Unigine Valley

    Continuing in the exclusive coverage of the yet-to-be-released Unigine Valley, here are some initial performance results for this visually-amazing multi-platform tech demo / benchmarks when using the OpenGL 3.2 Core renderer on Ubuntu Linux. A range of NVIDIA GeForce and AMD Radeon graphics cards were used for this initial testing of Unigine Valley. There's also benchmarks in this article of Unigine Heaven 4.0, which was just released yesterday.

    http://www.phoronix.com/vr.php?view=18476

  2. #2
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    Yeah Unigine Heaven 4.0 seems to be a lot slower than 3.0. Why?

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    Interesting indeed. Here is my result: http://openbenchmarking.org/result/1...RA-GEFORCE6619

    I noticed that it uses a boatload of DOF. I don't remember it using it, at least to that extent, before, but then I haven't run the benchmark for quite a while now, so I might not remember correctly...

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    Quote Originally Posted by d2kx View Post
    Yeah Unigine Heaven 4.0 seems to be a lot slower than 3.0. Why?
    I don't really think it's slower, they just added more post-process effects into the demo, like DOF. What's odd (and is going to be a source of confusion) is that the DOF [at least in the free version] is barely noticeable, and [to my knowledge] uncontrollable. There's not even warning telling you it's new or anything.. so to the unsuspecting benchmarker, it just appears that Unigine Heaven 4.0 runs half as fast as 3.0 for no apparent reason.

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    Default Smaller resolution maybe?

    Michel can you please include smaller resolutions also in the test? I know higher resolutions stress GPU more but like me many people around the world don't have 1920 x 1080 monitors. If you see the Steam Hardware survey 2nd most used resolution is 1366 x 768 with 20.68%. Including smaller resolution helps to compare the test with our own PC. In your big comparisons, if you add a 800 x 600 or 1024 x 768, it would be awesome

    http://store.steampowered.com/hwsurvey

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    Quote Originally Posted by Tiger_Coder View Post
    Michel can you please include smaller resolutions also in the test? I know higher resolutions stress GPU more but like me many people around the world don't have 1920 x 1080 monitors. If you see the Steam Hardware survey 2nd most used resolution is 1366 x 768 with 20.68%. Including smaller resolution helps to compare the test with our own PC. In your big comparisons, if you add a 800 x 600 or 1024 x 768, it would be awesome

    http://store.steampowered.com/hwsurvey
    768p is so big because it is a big de facto laptop resolution in the 13 - 15" space. I didn't even know they made desktop monitors like that. Unless you mean benchmarks for the laptop, but that would require him to benchmark mobile hardware too.

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    Quote Originally Posted by zanny View Post
    768p is so big because it is a big de facto laptop resolution in the 13 - 15" space. I didn't even know they made desktop monitors like that. Unless you mean benchmarks for the laptop, but that would require him to benchmark mobile hardware too.
    Well at least in my country, monitors with 1366 x 768 resolution max is kinda common(18.5 inch monitors). Didn't know about the laptops though. And I am suggesting including some benchmark of 800x600 or 1024x768. That way all can compare those results.

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