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Radeon Gallium3D MSAA Performance (R300g)

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  • #21
    No, I tested with the defaults of --enable-debug, i.e. -O0.

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    • #22
      Originally posted by marek View Post
      No, I tested with the defaults of --enable-debug, i.e. -O0.
      Ah, OK, so your big performance drop is due to compiling with -O0. So --enable-debug + forcing -O2 shouldn?t be much slower than without debug?

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      • #23
        Originally posted by oibaf View Post
        Ah, OK, so your big performance drop is due to compiling with -O0. So --enable-debug + forcing -O2 shouldn?t be much slower than without debug?
        For your PPA, I prefer not to use --enable-debug and -DDEBUG at all. -DDEBUG is for development only, there's a lot of sanity checking, which reduces performance; not as much as --enable-debug, but it's noticable. --enable-debug only gives you good gdb experience, other than that it's useless.

        You said: "torcs 7.3 with debug 6.7 fps", that's with -O2 and -DDEBUG if I understood correctly. If you convert it to percents, you get 8% worse performance with -DDEBUG - that is the cost of all the sanity checking. That's is too much. Imagine every user using your PPA gets 8% lower performance...

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        • #24
          Originally posted by oibaf View Post
          I suspect the slowness of Phoronix test here is due to this.
          That doesn't explain the slower results with MSAA disabled.

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          • #25
            The torcs test was very informal, I just took the on screen fps value after starting a game, the real gap may be smaller (or bigger). Anyway I'll see to disable it.

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