Page 1 of 3 123 LastLast
Results 1 to 10 of 52

Thread: The Problems Right Now For Gaming On Linux

Hybrid View

  1. #1
    Join Date
    Jan 2007
    Posts
    14,539

    Default The Problems Right Now For Gaming On Linux

    Phoronix: The Problems Right Now For Gaming On Linux

    While 2013 is shaping up to be the best year for gaming on Linux with so many major milestones just ahead of us, it's not without some unfortunate sore points still present for gaming and the Linux desktop...

    http://www.phoronix.com/vr.php?view=MTI2NDc

  2. #2
    Join Date
    Sep 2011
    Posts
    24

    Default

    I'm not really sure why "fragmentation" is still an argument when referring to Linux, really.

    If I were in the position of making the decision about porting a product (game) to Linux, here's what I would see:

    Ubuntu is the most popular desktop distribution. It is backed by a for-profit company which aims to bring the Ubuntu distribution into the mainstream. Ubuntu has a long-term support release which backports new features related to graphics drivers and hardware support (therefore "fast release cycle" is a moot argument). Along with its huge number of users, this distro also has notable derivatives such as Linux Mint which are fully compatible with Ubuntu. Supporting Ubuntu will support a large chunk of the Linux community.

    Fedora is another large distribution with a huge following. Supporting the latest release (or previous) would be harder than Ubuntu, but would only require more work. Supporting Fedora would make it easier to support RHEL (and other EL distributions such as CentOS, Scientific Linux, ROSA, etc).

    Users of Arch (or other "advanced" distros) don't really require hand-holding. Chances are, someone within the community will add Arch-specific packages to AUR or write a guide to make it work.

    Etc.

    Granted I'm not that familiar with the process in which considerations are made for porting to other platforms, but I don't really understand the "fragmentation" argument. Is it really so hard to decide that supporting Ubuntu (the most used desktop family) instead of Slackware or Yggdrasil is a more logical option?

  3. #3
    Join Date
    Apr 2008
    Location
    NJ
    Posts
    78

    Default Steam

    I see Steam as being the easy way for many game publishers to avoid the fragmentation issues. They don't have to produce debs or rpms, just package it up however they already do it for Steam. Obviously, there are issues that Steam needs to handle, but Valve is hopefully going to do most of that for them...

  4. #4
    Join Date
    Jul 2012
    Posts
    19

    Default

    In talking with various game studios, hardware vendors, and other commercial organizations, there's still a stigma attached to Linux that its users want everything for free and aren't very motivated to pay for software or support. There's also an unmeasured portion of Linux desktop users that won't run any games/software if it employs Digital Rights Management.
    How true is this?

    I mean,I have no problem paying for software and games. They put a lot of work into it. They deserve to make money on it if they desire.

    I also have no problem with DRM as long as it doesn't detract from the experience. It's why I like Steam. Steam's DRM for the most part is just silent in the background but if a DRM starts to interfere with my operating system, or shuts down the game if I lose connectivity for a split second, then I have a problem with it.

  5. #5
    Join Date
    Jan 2012
    Posts
    179

    Default

    Quote Originally Posted by Bomyne View Post
    How true is this?

    I mean,I have no problem paying for software and games. They put a lot of work into it. They deserve to make money on it if they desire.

    I also have no problem with DRM as long as it doesn't detract from the experience. It's why I like Steam. Steam's DRM for the most part is just silent in the background but if a DRM starts to interfere with my operating system, or shuts down the game if I lose connectivity for a split second, then I have a problem with it.
    Yeah, i wonder. In HIB Linux users always pay clearly the most, so this myth should be put to rest already.

  6. #6
    Join Date
    Nov 2012
    Location
    France
    Posts
    560

    Default

    Quote Originally Posted by Bomyne View Post
    How true is this?

    I mean,I have no problem paying for software and games. They put a lot of work into it. They deserve to make money on it if they desire.

    I also have no problem with DRM as long as it doesn't detract from the experience. It's why I like Steam. Steam's DRM for the most part is just silent in the background but if a DRM starts to interfere with my operating system, or shuts down the game if I lose connectivity for a split second, then I have a problem with it.
    Guess why your game takes about 30 seconds to start and 2 minutes to load... *points at TF2*.

  7. #7
    Join Date
    Jul 2012
    Posts
    19

    Default

    Quote Originally Posted by Calinou View Post
    Guess why your game takes about 30 seconds to start and 2 minutes to load... *points at TF2*.
    I haven't actually managed to get TF2 working on Linux via the Steam linux build yet. I think it's driver related as my laptop is pretty bad in terms of hardware. (nVidia Optimus. 'Nuff said).

  8. #8
    Join Date
    Oct 2012
    Posts
    274

    Default

    Quote Originally Posted by Bomyne View Post
    I also have no problem with DRM as long as it doesn't detract from the experience. It's why I like Steam. Steam's DRM for the most part is just silent in the background but if a DRM starts to interfere with my operating system, or shuts down the game if I lose connectivity for a split second, then I have a problem with it.
    well, i wellcome the positive effect of steam for linux gaming, but calling steam a good exemple for a non-detracting DRM is hilarious!

    it was one of the first drm system i started to avoid on windows, one of the most annoying ones. of course meanwhile other companies managed to create some even more annoying systems, but that doesn't make steam better.

  9. #9
    Join Date
    May 2011
    Posts
    1,472

    Default

    SLI support is still a weak spot but I think that will improve as games get released (and I believe SLI tends to require certain game profiles in the driver for best performance).

    Also, easily installing the latest NVIDIA drivers in Ubuntu has regressed dramatically this year. We can no longer rely on the x-swat PPA being updated and now we have to fiddle around with beta drivers in the Ubuntu System Settings.

    There's a shortage of highly-qualified Linux game developer veterans for porting games to Linux. Linux Game Publishing isn't doing much these days and most of the game studios relying upon outside help for porting their titles to Linux are relying solely upon Ryan "Icculus" Gordon. Ryan can only scale so much himself and there's few other names associated as well with Linux game porting; the bus factor is very low in this area. It was already difficult finding high-quality Linux developers for Valve to employ this year, but this is a problem that should be organically overcome when gaming on Linux (hopefully) proves to be commercially viable.
    Hell, I'd love to step up to the plate but it seems it would be impossible to even get buy-in from a publisher. There are so many games that really do need to be ported over so that people can access their libraries.

  10. #10
    Join Date
    Apr 2012
    Posts
    230

    Default

    Icculus must be almost super human, the man has single-handedly ported us so many games 0_0

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •