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Thread: Humble Bundle 7 Approaching Two Million Dollars

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  1. #1
    Join Date
    Jan 2007
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    15,091

    Default Humble Bundle 7 Approaching Two Million Dollars

    Phoronix: Humble Bundle 7 Approaching Two Million Dollars

    It's been another successful Humble Indie Bundle so far with the latest pay-what-you-want, cross-platform, DRM-free game offering approaching the two million dollar mark...

    http://www.phoronix.com/vr.php?view=MTI2MDk

  2. #2
    Join Date
    Jan 2010
    Posts
    87

    Default Dungeon Defenders

    Sadly Dungeon Defenders doesn't work for me - has a segmentation fault compiling shaders at startup.

    I wish the Humble folks would also hold the Linux ports to higher standards. For example many of the games capture all keyboard input. If you press the volume keys they swallow those which means you can't change your volume. Alt-Tab is also swallowed so you can't even get out of the game without manually exiting it.

  3. #3
    Join Date
    Oct 2012
    Posts
    35

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    Quote Originally Posted by grotgrot View Post
    Sadly Dungeon Defenders doesn't work for me - has a segmentation fault compiling shaders at startup.

    I wish the Humble folks would also hold the Linux ports to higher standards. For example many of the games capture all keyboard input. If you press the volume keys they swallow those which means you can't change your volume. Alt-Tab is also swallowed so you can't even get out of the game without manually exiting it.
    It's sort of sad that this is a large part of the reason that I prefer to use WINE for a lot of games.

  4. #4
    Join Date
    Nov 2010
    Posts
    41

    Default

    Quote Originally Posted by grotgrot View Post
    Sadly Dungeon Defenders doesn't work for me - has a segmentation fault compiling shaders at startup.

    I wish the Humble folks would also hold the Linux ports to higher standards. For example many of the games capture all keyboard input. If you press the volume keys they swallow those which means you can't change your volume. Alt-Tab is also swallowed so you can't even get out of the game without manually exiting it.
    Doesn't running as sudo solve this issue ?

    From the game Linux FAQ: http://forums.trendyent.com/showthre...ux-Version-FAQ

  5. #5

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    Quote Originally Posted by Bitiquinho View Post
    Doesn't running as sudo solve this issue ?

    From the game Linux FAQ: http://forums.trendyent.com/showthre...ux-Version-FAQ
    While that may be the case, no game should require root privs to run.

  6. #6
    Join Date
    Jun 2008
    Location
    Perth, Scotland
    Posts
    439

    Default

    After dealing with the silly gnome-screensaver-command issue, I've got Dungeon Defenders to work but I can't get it to work properly in fullscreen and there are some serious focus issues, at least under XFCE. It looks pretty though. I finally bit the bullet and did something I said I'd never do, I reinstalled Catalyst. It still annoys me just like it used to but I'm part way through devising a quick and easy way to switch between the two on Gentoo, without having to stick to the old xorg-server when using the open driver. I've also created an ebuild for the game. Now that Christmas day (which is my daughter's birthday!) is over, I might actually get a chance to play it.

  7. #7
    Join Date
    Sep 2008
    Location
    Vilnius, Lithuania
    Posts
    2,599

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    Quote Originally Posted by Chewi View Post
    It still annoys me just like it used to but I'm part way through devising a quick and easy way to switch between the two on Gentoo, without having to stick to the old xorg-server when using the open driver.
    I did that myself on openSUSE. fglrx unfortunately replaces some of the libraries (libGL), so the best way is to create a shell script that uses update-alternatives (eselect?) to switch links between the two, and moves the xorg.conf file around. Also make sure that in /etc/modprobe.d it's not blacklisting the radeon module when switching to that.

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