Announcement

Collapse
No announcement yet.

OpenMW Version 0.20.0 is now available

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • OpenMW Version 0.20.0 is now available

    OpenMW is a new engine for 2002's Game of the Year, The Elder Scrolls 3: Morrowind. This is our ninth release for 2012! Pretty good for a volunteer project. It aims to be a fully playable (and improved!), open source implementation of the game's engine and functionality. If you are looking for a C++ project, please consider joining us!

    Check out our latest release video on youtube.
    OpenMW is a free and open-source game engine capable of running Bethesda's popular RPG "The Elder Scrolls III: Morrowind". It is developed and maintained by the OpenMW team. Running natively on Windows, Linux, and macOS, OpenMW is already a near-perfect, fully functional replacement of the original engine and provides a stable gaming experience with a lot of QoL improvements for the player. It also supports most Morrowind mods except for those relying on the Morrowind Script Extender (MWSE). The TES3MP fork of our project enables native multiplayer support. We also ship our engine with its own editor, OpenMW-CS, which will eventually allow developers to not only create mods but their own games in the OpenMW engine. **Please note that one must own the original game files to play Morrowind in OpenMW!** Banner image credit: Maxim Nikolaev


    You will still need the original game data to play OpenMW. OpenMW will run on Windows, Mac OS X and Linux.

    To give you a better idea of what this project is about, here are some of the aims for the future of OpenMW:

    -be a full featured reimplementation of Morrowind
    -run natively on Windows, Linux and MacOS X
    -support all existing content, including Tribunal, Bloodmoon and all user created mods
    -allow much greater modability: change game rules, create new spell effects, etc through scripting.
    -fix system design bugs, like the "dirty" GMST entries in mods, and the savegame "doubling" problem
    -improve the interface and journal system
    -It will allow other modders to improve game mechanics, physics, combat, graphics and AI
    -It will allow other modders to make multiplayer


    OpenMW is released under the GNU GPL V3. We code in c++ and we use Ogre3d renderer and the bullet physics library. We are looking for active developers to help us achieve our 1.0 goal of being a bug free Morrowind that can run natively on Windows, Linux and Mac. If you have spare time, we'd love your help.

    Where to Find Us:
    OpenMW Homepage: http://openmw.org/
    Downloads: https://code.google.com/p/openmw/downloads/list
    Downloads for Ubuntu users: https://launchpad.net/~openmw/+archive/openmw
    Official Youtube Channel http://www.youtube.com/user/MrOpenMW
    Chat @freenode http://freenode.net/ #openmw

    Also here is another similar project called Arx Libertatis that was open sourced by the game makers themselves. It is fully playable where OpenMW is not yet.
    Arx Libertatis is a cross-platform, open source port of Arx Fatalis, a 2002 first-person role-playing game developed by Arkane Studios.

  • #2
    A visual history

    Happy New Years! Have you ever wondered what four and a half years worth of code commits to an open source game looks like set to electronica? Turns out it is more hypnotizing than it sounds. This was made with the gource visualization tool.

    Comment

    Working...
    X