I would love to do what he does. But I ain't got the OpenGL skillz... (yet).
But I think the connections are key. It's not like any jabroni off the street could walk up to a random publisher and say, "Hey! Let me port your game to Linux!" But if we had a bunch of Ryan Gordons who were willing to work on terms that were enticing to the game publisher (say, % of Linux sales; or, in some cases, maybe even volunteer), we could really bump up the Linux game library in no time.