I'm very much impressed by the Dark Mod and tried it a year or two ago. If you don't mind me taking the opportunity to ask a bit about your engine advancements, I would like to ask the following:
Originally Posted by demagogue
Back then it was a major pain to get the Dark Mod to install and properly operate on Linux. This was due to the game having had *very* specific ideas on where to install stuff, and the defaults where the game expected its media did not fit my file system structure (e.g., all my games are at /mnt/data/games, not /usr/local/). Sadly, symbolic links did not work at all. Also to select a campaign one would have to select it ingame (which would apparently copy some files around?) and then restart the game, which would only work spuriously etc.
I think I read back in the days that the open source engine release would offer you the opportunity to rework the whole file system stuff to work "as expected" (unzip game and/or new campaigns wherevery you want, start, play). Any chance this already happened?
Just a note: it's released under CC-BY-NC-SA so it's not DFSG compatible.
First impression: a RA remake that's finally playable-complete? Yay!
Originally Posted by marek
Second impression: it uses Mono. Good riddance.
Some of the linux specifics stem from the idTech 4 (aka D3) engine way of doing things and we couldn't change some of them w/o access to the source code. However, now that we have merged the D3 GPL source and our source, there where already number of improvements done for v1.08 (done by taaki, and Serpentine):
Originally Posted by SavageX
The installation now only needs one directory /home/username/.doom3/darkmod/ and all the FMs are only under /home/username/.doom3/darkmod/fms/ and no longer copied on "install". The mod itself also does no longer restart to install/uninstall a mission, it just reloads all the assets. This fixes issues with duplicate files and directory confusion.
Also, symlinks work just find, you can f.i. put everything into: /home/username/foo/darkmod/ or wherever you like, and put symlinks like these:
lrwxrwxrwx 1 xx xx 36 2012-08-14 23:11 pak005.pk4 -> /home/xx/games/doom3/base/pak005.pk4
I know this works, because I'm using it on my system
When TDM goes stand-alone, even these symlinks to the D3 PK4s will go and everything should be self-contained inside one darkmod/ directory, which you can place wherever you like.
Originally Posted by donald.patrick
=> I reported all this text from user "Tels" from DarkMod Forum. Tels it's a great contributor to the DarkMod project.
Sorry for not making the right attribution, Tels.
I remember the Thief games.