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  • @psycho_driver

    No you need libpci.so.3 for card detection - used for some special defaults. Use nvidia-settings to disable vsync if you want higher fps.

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    • Originally posted by Kano View Post
      @psycho_driver

      No you need libpci.so.3 for card detection - used for some special defaults. Use nvidia-settings to disable vsync if you want higher fps.
      It is disabled in nvidia-settings and in-game.

      Ahah, it was turned on in the e17 compositor.
      Last edited by psycho_driver; 11 November 2012, 01:42 PM.

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      • Best install the correct lib and disable composite for full speed. Maybe croteam should give intel/nvidia source code access for tuning.

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        • Originally posted by Kano View Post
          Best install the correct lib and disable composite for full speed. Maybe croteam should give intel/nvidia source code access for tuning.

          OHHHH YEAH.. On my rig its sadly unplayable cause of all the graphical issues it has...

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          • Originally posted by christian_frank View Post
            OHHHH YEAH.. On my rig its sadly unplayable cause of all the graphical issues it has...
            What sort of issues? The only thing I noticed while finishing level 1 was when I was probably 300m (in game) away from a bunch of armor/health pick-ups, they turned into this glaring lens flare cluster making it almost impossible to see anything going on in the center of the screen. It only happened within a fairly short field of view. As I got closer or moved further back, it went away. Everything else graphically has been fine for me so far.

            Performance has gone way up at the beginning of lvl 2 (indoor). 80-100fps average now.
            Last edited by psycho_driver; 11 November 2012, 03:04 PM.

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            • This is lowest settings during battle:

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              • I'm optimist

                Croteam programmers are old OpenGL "hackers". Original Serious Sam was, in my opinion, the best looking OpenGL game in 2001 and the most optimized game in 2001. They only need bit more time and much more testing, since Windows version of SE3.5 got OpenGL renderer maybe month ago, and Mac OpenGL is bit different.
                Now is time for testing and playing with 60 (!) game performance menu options

                BTW Has anyone noticed how big is a difference between Windows and Linux port? Only 15 MiB of binaries! Serious Engine is that what I can call "true cross-platform engine" (in opposition to eg. Source).

                @Desti
                It looks like a Gnaar shit
                Last edited by kwahoo; 11 November 2012, 05:40 PM.

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                • Originally posted by Desti View Post
                  This is lowest settings during battle:

                  http://i.imgur.com/ZxpS6.jpg
                  Max graphics:

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                  • Originally posted by Desti View Post
                    That looks significantly less like gnaar shit.

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                    • Originally posted by elanthis View Post
                      There are plenty of people who install the 32-bit version intentionally for compatibility reasons. I recall Flash on Linux, among a few other proprietary programs, being a bitch to get working in 64-bit mode. It's better now I believe, but who knows. It wasn't too long ago that I was struggling with my 64-bit OS and reading tons of folks in forums loudly proclaiming that 64-bit was useless and nothing but a problem and that folks should just stick to 32-bit. Again, different now, but I don't doubt that many users have just stuck to 32-bit out of inertia.
                      Frankly, there *shouldn't* be many programs that have 32 to 64 bit comparability issues. Assuming proper driver/library support to the Kernel, there shouldn't be any apps that don't run.

                      There's also people who think that 32-bit is faster if you have 4GB or less of RAM, which is still very common for most PCs built before this year. It actually _is_ faster for some programs, hence the whole x86_32 architecture thing that Google was pushing (smaller pointers means data structures are smaller means more data fits in cache and can be retrieved with each memory access means better data throughput). These folks might intentionally be avoiding 32-bit still. Older hardware is popular with Linux users, and in general cutting-edge hardware is geared more towards gamers who are of course not generally Linux users on account of almost every major PC title still being Windows only.
                      But x64 also gives access to many more registers, which is a tradeoff the more then counteracts the increased memory footprint of pointers, especially in threaded workloads.

                      Older hardware with less RAM hence is a target market of Steam on Linux, and that includes all the folks who choose 32-bit for speed benefits (even if it's only an imaginary benefit).
                      Keep in mind, Linux has been starting to drop older H/W at a very alarming rate (ATI 2000-4000 series, and the 4000 series wasn't THAT old). Nevermind Steam isn't exactly a large data intensive program to begin with...

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