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NVIDIA 310.14: OpenGL 4.3, Threaded Optimizations

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  • NVIDIA 310.14: OpenGL 4.3, Threaded Optimizations

    Phoronix: NVIDIA 310.14: OpenGL 4.3, Threaded Optimizations

    NVIDIA pushed out their first Linux graphics driver beta in the 310.xx series on Monday. The NVIDIA 310.14 driver supports OpenGL 4.3, brings threaded OpenGL performance optimizations, and many other new features. The NVIDIA 310.14 Beta for Linux is an exciting release!..

    Phoronix, Linux Hardware Reviews, Linux hardware benchmarks, Linux server benchmarks, Linux benchmarking, Desktop Linux, Linux performance, Open Source graphics, Linux How To, Ubuntu benchmarks, Ubuntu hardware, Phoronix Test Suite

  • #2
    They see me rollin'.. They hatin'

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    • #3
      That's brilliant, actually. It seems this is in-line with http://www.aewi.info/rgl ?

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      • #4
        Originally posted by asdx
        Yawn... bullshit.

        Give us specs and then we can talk.

        Until now they can't touch DMA-BUF.

        Try harder nvidia.

        The new driver is no bullshit cause it seems to adress multithreading which is one of the things valve needed for their steam games.
        More games for Linux->linux becomes more popular->More linux users..

        But well, i forgot, you don't care about market shares or endusers....

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        • #5
          Originally posted by asdx
          Give us specs and then we can talk.

          Until now they can't touch DMA-BUF.
          Releasing specs would change absolutely nothing regarding nvidia and dma-buf. Maybe you should stick to your f u posts.

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          • #6
            Originally posted by christian_frank View Post
            The new driver is no bullshit cause it seems to adress multithreading which is one of the things valve needed for their steam games.
            More games for Linux->linux becomes more popular->More linux users..

            But well, i forgot, you don't care about market shares or endusers....
            And more users means more power to pressure nvidia for openness and more chances of getting it(Yay!). But some people are to stuck thinking one way only.
            I guess the opensource zealots thing was kinda true in the end.
            Nvidia might be unable to implement Optimus through DMA-BUF though due to legal issues, regardless of zealotry etc.


            Glad to see improvements on the driver though.
            Hopefully Catalyst 12.9 will have some good improvements too.

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            • #7
              Originally posted by christian_frank View Post
              The new driver is no bullshit cause it seems to adress multithreading which is one of the things valve needed for their steam games...
              Not only that, it says it addresses the performance issues when moving a window which uses VDPAU - this is great since I tried playing video with VDPAU and it's wonderful - CPU usage went from like 50-60% to only 2% but it wasn't usable because of the window move/resize severe performance drop, as soon as this update hits some PPA I'll surely switch to it and see if it's indeed fixed!

              I even recall thinking to myself "why did Nvidia invent VDPAU which has such severe issues with moving windows" now I know it was just a bug in their driver.

              PS: to test VDPAU I used smplayer since neither gstreamer/Totem, nor VLC use it, at least not by default and I heard VLC's usage of VDPAU if enabled is not efficient.
              Last edited by mark45; 15 October 2012, 04:34 PM.

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              • #8
                Wasn't nvidia supposed to have this for years? Or is it only now coming to linux, having been on windows for long?

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                • #9
                  Originally posted by curaga View Post
                  Wasn't nvidia supposed to have this for years? Or is it only now coming to linux, having been on windows for long?
                  What "this"? OpenGL 4.3? haha

                  Btw, just installed the beta driver from Nvidia's site and can confirm that the VDPAU performance for moving window is indeed fixed! yay!

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                  • #10
                    Yes, threaded optimizations have been supported under Windows for a while now.

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